PixelLightAPI
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Classes | |
class | AABoundingBox |
Axis align bounding box class. More... | |
class | BoundingBox |
Bounding box class. More... | |
class | EulerAngles |
Static Euler angles conversion tool class. More... | |
class | Frustum |
Frustum culling. More... | |
class | Graph |
Graph class (directed) More... | |
class | GraphHandler |
Graph handler. More... | |
class | GraphLoader |
Abstract graph loader base class. More... | |
class | GraphLoaderPL |
Graph loader implementation for the PixelLight graph XML file format. More... | |
class | GraphManager |
This is a manager for the graph resource. More... | |
class | GraphNode |
Graph node class. More... | |
class | GraphNodeHandler |
Graph node handler. More... | |
class | GraphPath |
A path can be set of links to graph nodes or owning it's own private nodes. More... | |
class | GraphPathHandler |
Graph path handler. More... | |
class | GraphPathLoader |
Abstract graph path loader base class. More... | |
class | GraphPathLoaderPL |
Graph path loader implementation for the PixelLight graph path XML file format. More... | |
class | GraphPathManager |
This is a manager for the graph path resource. More... | |
class | Half |
Static helper class for the half data type (16 bit floating point) More... | |
class | Intersect |
Static class with some useful intersection tools. More... | |
class | Line |
Line class (finite length) More... | |
class | Math |
Static class with some useful math constants and functions. More... | |
class | Matrix3x3 |
3x3 matrix More... | |
class | Matrix3x4 |
3x4 matrix More... | |
class | Matrix4x4 |
4x4 matrix More... | |
class | Octree |
Base octree class. More... | |
class | PerlinNoise |
Static class containing the original noise implementation from Ken Perlin. More... | |
class | PerlinNoiseTileable |
Static class containing tileable Perlin noise functions. More... | |
class | PerlinNoiseTurbulence |
Static class containing turbulence Perlin noise functions. More... | |
class | Plane |
Plane class. More... | |
class | PlaneSet |
A set of planes defines a convex volume (e.g. the frustum, an event area...) More... | |
class | Polygon |
A polygon is a set of vertices on a same plane. This is only a base class with vertices... to add texture coords etc. to have to derive it! More... | |
class | QuadtreePatch |
Quadtree patch. More... | |
class | Quadtree |
Quadtree. More... | |
class | Quaternion |
Quaternion. More... | |
class | Ray |
Ray class (infinite length, in both directions) More... | |
class | Rectangle |
Rectangle (2D axis aligned bounding box) class. More... | |
class | Sphere |
Sphere class. More... | |
class | Transform3 |
3D transform class More... | |
class | Vector2 |
2D vector More... | |
class | Vector2i |
2D integer vector More... | |
class | Vector3 |
3D vector More... | |
class | Vector3i |
3D integer vector More... | |
class | Vector4 |
4D vector More... | |
Functions | |
Vector2 | operator* (float fS, const Vector2 &vV) |
Vector3 | operator* (float fS, const Vector3 &vV) |
Vector4 | operator* (float fS, const Vector4 &vV) |
Vector2 PLMath::operator* | ( | float | fS, |
const Vector2 & | vV | ||
) | [inline] |
Vector3 PLMath::operator* | ( | float | fS, |
const Vector3 & | vV | ||
) | [inline] |
Vector4 PLMath::operator* | ( | float | fS, |
const Vector4 & | vV | ||
) | [inline] |
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