PixelLightAPI
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Static class containing tileable Perlin noise functions. More...
#include <PerlinNoiseTileable.h>
Static Public Member Functions | |
static float | Noise2 (float fX, float fY) |
static float | Noise3 (float fX, float fY, float fZ) |
static PLMATH_API float | TileableNoise1 (float fX, float fW) |
static PLMATH_API float | TileableNoise2 (float fX, float fY, float fW, float fH) |
static PLMATH_API float | TileableNoise3 (float fX, float fY, float fZ, float fW, float fH, float fD) |
Static class containing tileable Perlin noise functions.
float PLMath::PerlinNoiseTileable::Noise2 | ( | float | fX, |
float | fY | ||
) | [inline, static] |
float PLMath::PerlinNoiseTileable::Noise3 | ( | float | fX, |
float | fY, | ||
float | fZ | ||
) | [inline, static] |
static PLMATH_API float PLMath::PerlinNoiseTileable::TileableNoise1 | ( | float | fX, |
float | fW | ||
) | [static] |
static PLMATH_API float PLMath::PerlinNoiseTileable::TileableNoise2 | ( | float | fX, |
float | fY, | ||
float | fW, | ||
float | fH | ||
) | [static] |
static PLMATH_API float PLMath::PerlinNoiseTileable::TileableNoise3 | ( | float | fX, |
float | fY, | ||
float | fZ, | ||
float | fW, | ||
float | fH, | ||
float | fD | ||
) | [static] |
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