PixelLightAPI
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This is a hardware manager for the mesh animation element. More...
#include <MeshAnimationManagerHardware.h>
Public Member Functions | |
PLMESH_API | MeshAnimationManagerHardware () |
Default constructor. | |
virtual PLMESH_API | ~MeshAnimationManagerHardware () |
Destructor. | |
virtual PLMESH_API bool | Apply (MeshHandler &cMeshHandler) const override |
Applies all animations to the given mesh handler. |
This is a hardware manager for the mesh animation element.
Default constructor.
virtual PLMESH_API PLMesh::MeshAnimationManagerHardware::~MeshAnimationManagerHardware | ( | ) | [virtual] |
Destructor.
virtual PLMESH_API bool PLMesh::MeshAnimationManagerHardware::Apply | ( | MeshHandler & | cMeshHandler | ) | const [override, virtual] |
Applies all animations to the given mesh handler.
[in] | cMeshHandler | Mesh handler to apply the animations on |
Reimplemented from PLMesh::MeshAnimationManager.
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