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PLMesh
MeshAnimationManagerHardware
PLMesh::MeshAnimationManagerHardware Member List
This is the complete list of members for
PLMesh::MeshAnimationManagerHardware
, including all inherited members.
Add
(PLRenderer::Animation &cElement)
PLCore::ElementManager< PLRenderer::Animation >
AnimationManager
()
PLRenderer::AnimationManager
Apply
(MeshHandler &cMeshHandler) const override
PLMesh::MeshAnimationManagerHardware
[virtual]
Clear
(bool bProtectedToo=true)
PLCore::ElementManager< PLRenderer::Animation >
Create
(const String &sName="")
PLCore::ElementManager< PLRenderer::Animation >
CreateElement
(const PLCore::String &sName) override
PLRenderer::AnimationManager
[protected, virtual]
DeInit
()
PLCore::ElementManager< PLRenderer::Animation >
[virtual]
ElementManager
()
PLCore::ElementManager< PLRenderer::Animation >
[protected]
EventAnimationFrameChange
PLRenderer::AnimationManager
FromString
(const String &sString)
PLCore::Object
[virtual]
FromXml
(const XmlElement &cElement)
PLCore::Object
[virtual]
GetByIndex
(uint32 nIndex=0) const
PLCore::ElementManager< PLRenderer::Animation >
[virtual]
GetByName
(const String &sName) const
PLCore::ElementManager< PLRenderer::Animation >
[virtual]
GetClass
() const
PLCore::ObjectBase
[virtual]
GetManagerName
() const
PLCore::ElementManager< PLRenderer::Animation >
GetNumOfElements
() const
PLCore::ElementManager< PLRenderer::Animation >
GetStandard
() const
PLCore::ElementManager< PLRenderer::Animation >
GetUnloadUnused
() const
PLCore::ElementManager< PLRenderer::Animation >
Init
()
PLCore::ElementManager< PLRenderer::Animation >
[virtual]
m_bUnloadUnused
PLCore::ElementManager< PLRenderer::Animation >
[protected]
m_lstElements
PLCore::ElementManager< PLRenderer::Animation >
[protected]
m_mapElements
PLCore::ElementManager< PLRenderer::Animation >
[protected]
m_pStandardElement
PLCore::ElementManager< PLRenderer::Animation >
[protected]
m_sManagerName
PLCore::ElementManager< PLRenderer::Animation >
[protected]
MeshAnimationManager
()
PLMesh::MeshAnimationManager
MeshAnimationManagerHardware
()
PLMesh::MeshAnimationManagerHardware
ObjectBase
()
PLCore::ObjectBase
operator=
(const ElementManager< PLRenderer::Animation > &cSource)
PLCore::ElementManager< PLRenderer::Animation >
[virtual]
Remove
(PLRenderer::Animation &cElement)
PLCore::ElementManager< PLRenderer::Animation >
SetElementName
(PLRenderer::Animation &cElement, const String &sName)
PLCore::ElementManager< PLRenderer::Animation >
[protected]
SetManagerName
(const String &sName="")
PLCore::ElementManager< PLRenderer::Animation >
SetStandard
(PLRenderer::Animation *pElement=nullptr)
PLCore::ElementManager< PLRenderer::Animation >
SetUnloadUnused
(bool bUnloadUnused=false)
PLCore::ElementManager< PLRenderer::Animation >
ToString
() const
PLCore::Object
[virtual]
ToXml
() const
PLCore::Object
[virtual]
Unload
(PLRenderer::Animation &cElement)
PLCore::ElementManager< PLRenderer::Animation >
UnloadUnused
()
PLCore::ElementManager< PLRenderer::Animation >
Update
(float fTimeDifference)
PLMesh::MeshAnimationManager
[virtual]
PLRenderer::AnimationManager::Update
()
PLCore::ElementManager< PLRenderer::Animation >
[virtual]
~AnimationManager
()
PLRenderer::AnimationManager
[virtual]
~ElementManager
()
PLCore::ElementManager< PLRenderer::Animation >
[protected, virtual]
~MeshAnimationManager
()
PLMesh::MeshAnimationManager
[virtual]
~MeshAnimationManagerHardware
()
PLMesh::MeshAnimationManagerHardware
[virtual]
~ObjectBase
()
PLCore::ObjectBase
[virtual]
PixelLight 0.9.10-R1
Copyright (C) 2002-2011 by
The PixelLight Team
Last modified Fri Dec 23 2011 15:51:21
The content of this PixelLight document is published under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported