PixelLightAPI
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Scene node enumeration by name scene query class. More...
#include <SQByName.h>
Public Member Functions | |
PLS_API | SQByName () |
Default constructor. | |
virtual PLS_API | ~SQByName () |
Destructor. | |
PLS_API const PLCore::RegEx & | GetRegEx () const |
Returns the used regular expression. | |
PLS_API void | SetRegEx (const PLCore::RegEx &cRegEx) |
Sets the used regular expression. | |
virtual PLS_API bool | PerformQuery () override |
Performs the query. |
Scene node enumeration by name scene query class.
PLS_API PLScene::SQByName::SQByName | ( | ) |
Default constructor.
virtual PLS_API PLScene::SQByName::~SQByName | ( | ) | [virtual] |
Destructor.
PLS_API const PLCore::RegEx& PLScene::SQByName::GetRegEx | ( | ) | const |
Returns the used regular expression.
PLS_API void PLScene::SQByName::SetRegEx | ( | const PLCore::RegEx & | cRegEx | ) |
Sets the used regular expression.
[in] | cRegEx | The regular expression to use |
virtual PLS_API bool PLScene::SQByName::PerformQuery | ( | ) | [override, virtual] |
Performs the query.
Implements PLScene::SceneQuery.
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