PixelLightAPI  .
SQByName.h
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00001 /*********************************************************\
00002  *  File: SQByName.h                                     *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLSCENE_SCENEQUERY_BYNAME_H__
00024 #define __PLSCENE_SCENEQUERY_BYNAME_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include <PLCore/String/RegEx.h>
00032 #include "PLScene/Scene/SceneQuery.h"
00033 
00034 
00035 //[-------------------------------------------------------]
00036 //[ Namespace                                             ]
00037 //[-------------------------------------------------------]
00038 namespace PLScene {
00039 
00040 
00041 //[-------------------------------------------------------]
00042 //[ Classes                                               ]
00043 //[-------------------------------------------------------]
00044 /**
00045 *  @brief
00046 *    Scene node enumeration by name scene query class
00047 *
00048 *  @remarks
00049 *    This scene query will enumerate scene nodes of the scene graph
00050 *    if their name matches a given regular expression.
00051 *
00052 *  @note
00053 *    - Cell portal recursion is not performed
00054 */
00055 class SQByName : public SceneQuery {
00056 
00057 
00058     //[-------------------------------------------------------]
00059     //[ RTTI interface                                        ]
00060     //[-------------------------------------------------------]
00061     pl_class(PLS_RTTI_EXPORT, SQByName, "PLScene", PLScene::SceneQuery, "Scene node enumeration by name scene query class")
00062         // Constructors
00063         pl_constructor_0(DefaultConstructor,    "Default constructor",  "")
00064     pl_class_end
00065 
00066 
00067     //[-------------------------------------------------------]
00068     //[ Public functions                                      ]
00069     //[-------------------------------------------------------]
00070     public:
00071         /**
00072         *  @brief
00073         *    Default constructor
00074         */
00075         PLS_API SQByName();
00076 
00077         /**
00078         *  @brief
00079         *    Destructor
00080         */
00081         PLS_API virtual ~SQByName();
00082 
00083         /**
00084         *  @brief
00085         *    Returns the used regular expression
00086         *
00087         *  @return
00088         *    The used regular expression
00089         */
00090         PLS_API const PLCore::RegEx &GetRegEx() const;
00091 
00092         /**
00093         *  @brief
00094         *    Sets the used regular expression
00095         *
00096         *  @param[in] cRegEx
00097         *    The regular expression to use
00098         */
00099         PLS_API void SetRegEx(const PLCore::RegEx &cRegEx);
00100 
00101 
00102     //[-------------------------------------------------------]
00103     //[ Private functions                                     ]
00104     //[-------------------------------------------------------]
00105     private:
00106         /**
00107         *  @brief
00108         *    Recursive part of PerformQuery()
00109         *
00110         *  @param[in] cContainer
00111         *    Current scene container we work on
00112         *
00113         *  @return
00114         *    'true' to continue the query, 'false' if stop it right now
00115         */
00116         bool PerformQueryRec(const SceneContainer &cContainer);
00117 
00118 
00119     //[-------------------------------------------------------]
00120     //[ Private data                                          ]
00121     //[-------------------------------------------------------]
00122     private:
00123         PLCore::RegEx m_cRegEx; /**< Regular expression used for the query */
00124 
00125 
00126     //[-------------------------------------------------------]
00127     //[ Public virtual SceneQuery functions                   ]
00128     //[-------------------------------------------------------]
00129     public:
00130         PLS_API virtual bool PerformQuery() override;
00131 
00132 
00133 };
00134 
00135 
00136 //[-------------------------------------------------------]
00137 //[ Namespace                                             ]
00138 //[-------------------------------------------------------]
00139 } // PLScene
00140 
00141 
00142 #endif // __PLSCENE_SCENEQUERY_BYNAME_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:00
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