PixelLightAPI
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2D text scene node More...
#include <SNText2D.h>
Public Types | |
enum | EFlags { No3DPosition = 1<<11 } |
Scene node flags (SceneNode flags extension) More... | |
Public Member Functions | |
virtual PLS_API void | DrawPost (PLRenderer::Renderer &cRenderer, const VisNode *pVisNode) override |
This function is called after transparent parts of the scene are drawn. |
2D text scene node
Scene node flags (SceneNode flags extension)
No3DPosition |
The text is not placed within 3D. If this flag is set, the node position is in 'screen space' between 0.0 and 1.0. |
Reimplemented from PLScene::SNText.
virtual PLS_API void PLScene::SNText2D::DrawPost | ( | PLRenderer::Renderer & | cRenderer, |
const VisNode * | pVisNode | ||
) | [override, virtual] |
This function is called after transparent parts of the scene are drawn.
[in] | cRenderer | The used renderer |
[in] | pVisNode | The current visibility node of this scene node, can be a null pointer |
Reimplemented from PLScene::SceneNode.
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