PixelLightAPI  .
SNText2D.h
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00001 /*********************************************************\
00002  *  File: SNText2D.h                                     *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLSCENE_SCENENODE_TEXT2D_H__
00024 #define __PLSCENE_SCENENODE_TEXT2D_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include "PLScene/Scene/SceneNodes/SNText.h"
00032 
00033 
00034 //[-------------------------------------------------------]
00035 //[ Namespace                                             ]
00036 //[-------------------------------------------------------]
00037 namespace PLScene {
00038 
00039 
00040 //[-------------------------------------------------------]
00041 //[ Classes                                               ]
00042 //[-------------------------------------------------------]
00043 /**
00044 *  @brief
00045 *    2D text scene node
00046 *
00047 *  @note
00048 *    - Font scale = GetScale().x*GetScale().y*GetScale().z
00049 */
00050 class SNText2D : public SNText {
00051 
00052 
00053     //[-------------------------------------------------------]
00054     //[ Public definitions                                    ]
00055     //[-------------------------------------------------------]
00056     public:
00057         /**
00058         *  @brief
00059         *    Scene node flags (SceneNode flags extension)
00060         */
00061         enum EFlags {
00062             No3DPosition = 1<<11    /**< The text is not placed within 3D. If this flag is set, the node position is in 'screen space' between 0.0 and 1.0. */
00063         };
00064         pl_enum(EFlags)
00065             pl_enum_base(SNText::EFlags)
00066             pl_enum_value(No3DPosition, "The text is not placed within 3D. If this flag is set, the node position is in 'screen space' between 0.0 and 1.0.")
00067         pl_enum_end
00068 
00069 
00070     //[-------------------------------------------------------]
00071     //[ RTTI interface                                        ]
00072     //[-------------------------------------------------------]
00073     pl_class(PLS_RTTI_EXPORT, SNText2D, "PLScene", PLScene::SNText, "2D text scene node")
00074         // Attributes
00075             // Overwritten SceneNode attributes
00076         pl_attribute(Flags, pl_flag_type(EFlags),   0,  ReadWrite,  GetSet, "Flags",    "")
00077         // Constructors
00078         pl_constructor_0(DefaultConstructor,    "Default constructor",  "")
00079     pl_class_end
00080 
00081 
00082     //[-------------------------------------------------------]
00083     //[ Public functions                                      ]
00084     //[-------------------------------------------------------]
00085     public:
00086         /**
00087         *  @brief
00088         *    Default constructor
00089         */
00090         PLS_API SNText2D();
00091 
00092         /**
00093         *  @brief
00094         *    Destructor
00095         */
00096         PLS_API virtual ~SNText2D();
00097 
00098 
00099     //[-------------------------------------------------------]
00100     //[ Public virtual SceneNode functions                    ]
00101     //[-------------------------------------------------------]
00102     public:
00103         PLS_API virtual void DrawPost(PLRenderer::Renderer &cRenderer, const VisNode *pVisNode) override;
00104 
00105 
00106 };
00107 
00108 
00109 //[-------------------------------------------------------]
00110 //[ Namespace                                             ]
00111 //[-------------------------------------------------------]
00112 } // PLScene
00113 
00114 
00115 #endif // __PLSCENE_SCENENODE_TEXT2D_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:00
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