PixelLightAPI
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Projective spot light scene node. More...
#include <SNProjectiveSpotLight.h>
Public Types | |
enum | EFlags { NoProjection = 1<<14 } |
Scene node flags (SceneNode flags extension) More... | |
Public Member Functions | |
PLS_API | SNProjectiveSpotLight () |
Default constructor. | |
virtual PLS_API | ~SNProjectiveSpotLight () |
Destructor. | |
PLS_API const PLRenderer::MaterialHandler & | GetProjectedMaterialHandler () |
Returns the handler of the projected material. | |
virtual PLS_API bool | IsProjectiveSpotLight () const override |
Returns whether this scene node is a projective spot light (SNProjectiveSpotLight) or not. |
Projective spot light scene node.
Scene node flags (SceneNode flags extension)
Reimplemented from PLScene::SNSpotLight.
Default constructor.
virtual PLS_API PLScene::SNProjectiveSpotLight::~SNProjectiveSpotLight | ( | ) | [virtual] |
Destructor.
PLS_API const PLRenderer::MaterialHandler& PLScene::SNProjectiveSpotLight::GetProjectedMaterialHandler | ( | ) |
Returns the handler of the projected material.
virtual PLS_API bool PLScene::SNProjectiveSpotLight::IsProjectiveSpotLight | ( | ) | const [override, virtual] |
Returns whether this scene node is a projective spot light (SNProjectiveSpotLight) or not.
Reimplemented from PLScene::SNLight.
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