PixelLightAPI
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Simple point scene node. More...
#include <SNPoint.h>
Public Types | |
enum | EFlags { No3DPosition = 1<<10, NoDepthTest = 1<<11 } |
Scene node flags (SceneNode flags extension) More... | |
Public Member Functions | |
virtual PLS_API void | DrawSolid (PLRenderer::Renderer &cRenderer, const VisNode *pVisNode=nullptr) override |
This function is called when the solid parts of the scene are drawn. | |
virtual PLS_API void | DrawTransparent (PLRenderer::Renderer &cRenderer, const VisNode *pVisNode=nullptr) override |
This function is called when the transparent parts of the scene are drawn. |
Simple point scene node.
Scene node flags (SceneNode flags extension)
No3DPosition |
The point is not placed within 3D. If this flag is set, the node position is in 'screen space' between 0.0 and 1.0. |
NoDepthTest |
Do not perform a depth test |
Reimplemented from PLScene::SceneNode.
virtual PLS_API void PLScene::SNPoint::DrawSolid | ( | PLRenderer::Renderer & | cRenderer, |
const VisNode * | pVisNode = nullptr |
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) | [override, virtual] |
This function is called when the solid parts of the scene are drawn.
[in] | cRenderer | The used renderer |
[in] | pVisNode | The current visibility node of this scene node, can be a null pointer |
Reimplemented from PLScene::SceneNode.
virtual PLS_API void PLScene::SNPoint::DrawTransparent | ( | PLRenderer::Renderer & | cRenderer, |
const VisNode * | pVisNode = nullptr |
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) | [override, virtual] |
This function is called when the transparent parts of the scene are drawn.
[in] | cRenderer | The used renderer |
[in] | pVisNode | The current visibility node of this scene node, can be a null pointer |
Reimplemented from PLScene::SceneNode.
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