PixelLightAPI  .
PLScene::SCMirror Class Reference

Planar mirror scene node. More...

#include <SCMirror.h>

Inheritance diagram for PLScene::SCMirror:
Inheritance graph
[legend]

List of all members.


Detailed Description

Planar mirror scene node.

Note:
  • The vertices of the mirror plane are on the x/y axis
  • If the mirror is drawn, it will set the mirror texture automatically at the first texture stage
  • If the variable 'CameraName' is not set or the given camera is invalid, the mirror will create a camera with the name 'Virtual camera' within it's container
  • The camera defined through the variable 'CameraName' will be updated automatically by the mirror
  • If the mirror is rendered more than once per frame (multiple views, mirrored in another mirror etc.) do NOT use a FPS limit - because the mirror only has ONE texture it will render in, this texture can't used over multiple frames if the mirror is render more than once per frame!

The documentation for this class was generated from the following file:


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:41
The content of this PixelLight document is published under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported