PixelLightAPI  .
SCMirror.h
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00001 /*********************************************************\
00002  *  File: SCMirror.h                                     *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLSCENE_SCENENODE_MIRROR_H__
00024 #define __PLSCENE_SCENENODE_MIRROR_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include <PLMath/Polygon.h>
00032 #include "PLScene/Scene/SceneNodes/SCRenderToTexture.h"
00033 
00034 
00035 //[-------------------------------------------------------]
00036 //[ Namespace                                             ]
00037 //[-------------------------------------------------------]
00038 namespace PLScene {
00039 
00040 
00041 //[-------------------------------------------------------]
00042 //[ Classes                                               ]
00043 //[-------------------------------------------------------]
00044 /**
00045 *  @brief
00046 *    Planar mirror scene node
00047 *
00048 *  @note
00049 *    - The vertices of the mirror plane are on the x/y axis
00050 *    - If the mirror is drawn, it will set the mirror texture automatically at the first
00051 *      texture stage
00052 *    - If the variable 'CameraName' is not set or the given camera is invalid, the mirror
00053 *      will create a camera with the name 'Virtual camera' within it's container
00054 *    - The camera defined through the variable 'CameraName' will be updated automatically by
00055 *      the mirror
00056 *    - If the mirror is rendered more than once per frame (multiple views, mirrored in another mirror etc.)
00057 *      do NOT use a FPS limit - because the mirror only has ONE texture it will render in, this texture can't
00058 *      used over multiple frames if the mirror is render more than once per frame!
00059 */
00060 class SCMirror : public SCRenderToTexture {
00061 
00062 
00063     //[-------------------------------------------------------]
00064     //[ RTTI interface                                        ]
00065     //[-------------------------------------------------------]
00066     pl_class(PLS_RTTI_EXPORT, SCMirror, "PLScene", PLScene::SCRenderToTexture, "Planar mirror scene node")
00067         // Attributes
00068         pl_attribute(Material,      PLCore::String, "",                                     ReadWrite,  DirectValue,    "Material to use",                                                                              "Type='Material Effect Image TextureAni'")
00069         pl_attribute(DynamicMap,    PLCore::String, "DynamicMap",                           ReadWrite,  DirectValue,    "Name of the material/effect parameter to assign the dynamic texture with",                     "")
00070         pl_attribute(Vertices,      PLCore::String, "1.0 -1.0 -1.0 -1.0 -1.0 1.0 1.0 1.0",  ReadWrite,  DirectValue,    "The vertices (x/y position) defining the mirror polygon. Each vertex has 3 components. (xyz)", "")
00071         pl_attribute(NearScale,     float,          1.0f,                                   ReadWrite,  DirectValue,    "Virtual camera near plane scale",                                                              "")
00072         pl_attribute(Far,           float,          1000.0f,                                ReadWrite,  DirectValue,    "Virtual camera far plane",                                                                     "")
00073             // Overwritten SCRenderToTexture attributes
00074         pl_attribute(FPSLimit,      float,          0.0f,                                   ReadWrite,  ModifyAttr,     "Frames per second limitation, if 0, there's no limitation",                                    "Min='0.0'")
00075         // Constructors
00076         pl_constructor_0(DefaultConstructor,    "Default constructor",  "")
00077     pl_class_end
00078 
00079 
00080     //[-------------------------------------------------------]
00081     //[ Public functions                                      ]
00082     //[-------------------------------------------------------]
00083     public:
00084         /**
00085         *  @brief
00086         *    Default constructor
00087         */
00088         PLS_API SCMirror();
00089 
00090         /**
00091         *  @brief
00092         *    Destructor
00093         */
00094         PLS_API virtual ~SCMirror();
00095 
00096         /**
00097         *  @brief
00098         *    Returns the mirror polygon
00099         *
00100         *  @return
00101         *    The mirror polygon
00102         *
00103         *  @note
00104         *    - After manipulating the vertices of the polygon you should call the polygon
00105         *      function ComputePlane() to calculate the plane the mirror polygon is on.
00106         *      Further call UpdateBoundingBox() to calculate the new mirror bounding box.
00107         */
00108         PLS_API PLMath::Polygon &GetPolygon();
00109 
00110         /**
00111         *  @brief
00112         *    Updates the surrounding bounding box of the mirror
00113         */
00114         PLS_API void UpdateBoundingBox();
00115 
00116 
00117     //[-------------------------------------------------------]
00118     //[ Private functions                                     ]
00119     //[-------------------------------------------------------]
00120     private:
00121         /**
00122         *  @brief
00123         *    Updates the virtual camera
00124         */
00125         void UpdateVirtualCamera();
00126 
00127         /**
00128         *  @brief
00129         *    Sets the dynamic mirror texture
00130         */
00131         void SetDynamicTexture();
00132 
00133 
00134     //[-------------------------------------------------------]
00135     //[ Private data                                          ]
00136     //[-------------------------------------------------------]
00137     private:
00138         float                m_fWidth;          /**< Mirror width */
00139         float                m_fHeight;         /**< Mirror height */
00140         PLMath::Polygon      m_cPolygon;        /**< Mirror polygon */
00141         PLMesh::MeshHandler *m_pMeshHandler;    /**< Mirror mesh handler, can be a null pointer */
00142 
00143 
00144     //[-------------------------------------------------------]
00145     //[ Public virtual SceneNode functions                    ]
00146     //[-------------------------------------------------------]
00147     public:
00148         PLS_API virtual PLMesh::MeshHandler *GetMeshHandler() override;
00149         PLS_API virtual void DrawPre(PLRenderer::Renderer &cRenderer, const VisNode *pVisNode = nullptr) override;
00150         PLS_API virtual void DrawSolid(PLRenderer::Renderer &cRenderer, const VisNode *pVisNode = nullptr) override;
00151         PLS_API virtual void DrawTransparent(PLRenderer::Renderer &cRenderer, const VisNode *pVisNode = nullptr) override;
00152 
00153 
00154     //[-------------------------------------------------------]
00155     //[ Private virtual SceneNode functions                   ]
00156     //[-------------------------------------------------------]
00157     private:
00158         virtual void InitFunction() override;
00159         virtual void UpdateAABoundingBox() override;
00160 
00161 
00162 };
00163 
00164 
00165 //[-------------------------------------------------------]
00166 //[ Namespace                                             ]
00167 //[-------------------------------------------------------]
00168 } // PLScene
00169 
00170 
00171 #endif // __PLSCENE_SCENENODE_MIRROR_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:08:59
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