PixelLightAPI
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Gamepad device emulation by using a touch screen making it possible to e.g. move & look at the same time. More...
#include <SplitTouchPad.h>
Public Member Functions | |
PLINPUT_API | SplitTouchPad (const PLCore::String &sName, DeviceImpl *pImpl) |
Constructor. | |
virtual PLINPUT_API | ~SplitTouchPad () |
Destructor. | |
virtual PLINPUT_API void | Update () override |
Update device once per frame. |
Gamepad device emulation by using a touch screen making it possible to e.g. move & look at the same time.
PLINPUT_API PLInput::SplitTouchPad::SplitTouchPad | ( | const PLCore::String & | sName, |
DeviceImpl * | pImpl | ||
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Constructor.
[in] | sName | Device name |
[in] | pImpl | System specific device implementation, can, but shouldn't be a null pointer |
virtual PLINPUT_API PLInput::SplitTouchPad::~SplitTouchPad | ( | ) | [virtual] |
Destructor.
virtual PLINPUT_API void PLInput::SplitTouchPad::Update | ( | ) | [override, virtual] |
Update device once per frame.
Reimplemented from PLInput::Controller.
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