PixelLightAPI
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Scene node enumeration by class name scene query class. More...
#include <SQByClassName.h>
Public Types | |
enum | EFlags { IgnoreBaseClasses = 1<<2 } |
Flags (SceneQuery flags extension) More... | |
Public Member Functions | |
PLS_API | SQByClassName () |
Default constructor. | |
virtual PLS_API | ~SQByClassName () |
Destructor. | |
PLS_API const PLCore::RegEx & | GetRegEx () const |
Returns the used regular expression. | |
PLS_API void | SetRegEx (const PLCore::RegEx &cRegEx) |
Sets the used regular expression. | |
virtual PLS_API bool | PerformQuery () override |
Performs the query. |
Scene node enumeration by class name scene query class.
Flags (SceneQuery flags extension)
Reimplemented from PLScene::SceneQuery.
PLS_API PLScene::SQByClassName::SQByClassName | ( | ) |
Default constructor.
virtual PLS_API PLScene::SQByClassName::~SQByClassName | ( | ) | [virtual] |
Destructor.
PLS_API const PLCore::RegEx& PLScene::SQByClassName::GetRegEx | ( | ) | const |
Returns the used regular expression.
PLS_API void PLScene::SQByClassName::SetRegEx | ( | const PLCore::RegEx & | cRegEx | ) |
Sets the used regular expression.
[in] | cRegEx | The regular expression to use |
virtual PLS_API bool PLScene::SQByClassName::PerformQuery | ( | ) | [override, virtual] |
Performs the query.
Implements PLScene::SceneQuery.
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