PixelLightAPI
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Omni directional projective point light scene node. More...
#include <SNProjectivePointLight.h>
Public Types | |
enum | EFlags { NoProjection = 1<<13 } |
Scene node flags (SceneNode flags extension) More... | |
Public Member Functions | |
PLS_API | SNProjectivePointLight () |
Default constructor. | |
virtual PLS_API | ~SNProjectivePointLight () |
Destructor. | |
PLS_API const PLRenderer::MaterialHandler & | GetProjectedMaterialHandler () |
Returns the handler of the projected material. | |
virtual PLS_API bool | IsProjectivePointLight () const override |
Returns whether this scene node is a projective point light (SNProjectivePointLight) or not. |
Omni directional projective point light scene node.
Scene node flags (SceneNode flags extension)
Reimplemented from PLScene::SNLight.
Default constructor.
virtual PLS_API PLScene::SNProjectivePointLight::~SNProjectivePointLight | ( | ) | [virtual] |
Destructor.
PLS_API const PLRenderer::MaterialHandler& PLScene::SNProjectivePointLight::GetProjectedMaterialHandler | ( | ) |
Returns the handler of the projected material.
virtual PLS_API bool PLScene::SNProjectivePointLight::IsProjectivePointLight | ( | ) | const [override, virtual] |
Returns whether this scene node is a projective point light (SNProjectivePointLight) or not.
Reimplemented from PLScene::SNLight.
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