PixelLightAPI
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Abstract renderer program uniform. More...
#include <ProgramUniform.h>
Public Member Functions | |
virtual void | Get (int &nX)=0 |
virtual void | Get (float &fX)=0 |
virtual void | Get (double &fX)=0 |
virtual void | Set (int nX)=0 |
virtual void | Set (float fX)=0 |
virtual void | Set (double fX)=0 |
virtual void | Get (int &nX, int &nY)=0 |
virtual void | Get (float &fX, float &fY)=0 |
virtual void | Get (double &fX, double &fY)=0 |
virtual void | Get (PLMath::Vector2i &vVector)=0 |
virtual void | Get (PLMath::Vector2 &vVector)=0 |
virtual void | Get2 (int *pnComponents)=0 |
virtual void | Get2 (float *pfComponents)=0 |
virtual void | Get2 (double *pfComponents)=0 |
virtual void | Set (int nX, int nY)=0 |
virtual void | Set (float fX, float fY)=0 |
virtual void | Set (double fX, double fY)=0 |
virtual void | Set (const PLMath::Vector2i &vVector)=0 |
virtual void | Set (const PLMath::Vector2 &vVector)=0 |
virtual void | Set2 (const int *pnComponents)=0 |
virtual void | Set2 (const float *pfComponents)=0 |
virtual void | Set2 (const double *pfComponents)=0 |
virtual void | Get (int &nX, int &nY, int &nZ)=0 |
virtual void | Get (float &fX, float &fY, float &fZ)=0 |
virtual void | Get (double &fX, double &fY, double &fZ)=0 |
virtual void | Get (PLMath::Vector3i &vVector)=0 |
virtual void | Get (PLMath::Vector3 &vVector)=0 |
virtual void | Get (PLGraphics::Color3 &cColor)=0 |
virtual void | Get3 (int *pnComponents)=0 |
virtual void | Get3 (float *pfComponents)=0 |
virtual void | Get3 (double *pfComponents)=0 |
virtual void | Set (int nX, int nY, int nZ)=0 |
virtual void | Set (float fX, float fY, float fZ)=0 |
virtual void | Set (double fX, double fY, double fZ)=0 |
virtual void | Set (const PLMath::Vector3i &vVector)=0 |
virtual void | Set (const PLMath::Vector3 &vVector)=0 |
virtual void | Set (const PLGraphics::Color3 &cColor)=0 |
virtual void | Set3 (const int *pnComponents)=0 |
virtual void | Set3 (const float *pfComponents)=0 |
virtual void | Set3 (const double *pfComponents)=0 |
virtual void | Get (int &nX, int &nY, int &nZ, int &nW)=0 |
virtual void | Get (float &fX, float &fY, float &fZ, float &fW)=0 |
virtual void | Get (double &fX, double &fY, double &fZ, double &fW)=0 |
virtual void | Get (PLMath::Vector4 &vVector)=0 |
virtual void | Get (PLGraphics::Color4 &cColor)=0 |
virtual void | Get (PLMath::Quaternion &qQuaternion)=0 |
virtual void | Get4 (int *pnComponents)=0 |
virtual void | Get4 (float *pfComponents)=0 |
virtual void | Get4 (double *pfComponents)=0 |
virtual void | Set (int nX, int nY, int nZ, int nW)=0 |
virtual void | Set (float fX, float fY, float fZ, float fW)=0 |
virtual void | Set (double fX, double fY, double fZ, double fW)=0 |
virtual void | Set (const PLMath::Vector4 &vVector)=0 |
virtual void | Set (const PLGraphics::Color4 &cColor)=0 |
virtual void | Set (const PLMath::Quaternion &qQuaternion)=0 |
virtual void | Set4 (const int *pnComponents)=0 |
virtual void | Set4 (const float *pfComponents)=0 |
virtual void | Set4 (const double *pfComponents)=0 |
virtual void | Get (PLMath::Matrix3x3 &mMatrix)=0 |
virtual void | Get (PLMath::Matrix4x4 &mMatrix)=0 |
virtual void | Set (const PLMath::Matrix3x3 &mMatrix, bool bTranspose=false)=0 |
virtual void | Set (const PLMath::Matrix4x4 &mMatrix, bool bTranspose=false)=0 |
virtual int | GetTextureUnit () const =0 |
If this uniform is a texture, this method will return the texture unit assigned to this uniform. | |
virtual int | Set (TextureBuffer *pTextureBuffer)=0 |
If this uniform is a texture, this method sets the texture buffer assigned to the uniform. | |
Protected Member Functions | |
PLRENDERER_API | ProgramUniform () |
Constructor. | |
virtual PLRENDERER_API | ~ProgramUniform () |
Destructor. |
Abstract renderer program uniform.
Please note that the internal shader API like GLSL or Cg may handle uniforms differently. When using Cg it's possible to set the uniform value at each time, even when the program the uniform is part of is currently not the used renderer program. When using GLSL, it's only possible to access the value of an uniform when the program, the uniform is part of, is the currently used for rendering. For performance reasons, this abstract program uniform interface can't compensate those differences. It has to be as lightweight as possible in order to keep the interface performance impact as low as possible.
In order to be as internal shader API independent as possible, it's highly recommended to access program uniforms only when the program, the uniform is part of, is currently used for rendering.
PLRENDERER_API PLRenderer::ProgramUniform::ProgramUniform | ( | ) | [protected] |
Constructor.
virtual PLRENDERER_API PLRenderer::ProgramUniform::~ProgramUniform | ( | ) | [protected, virtual] |
Destructor.
virtual void PLRenderer::ProgramUniform::Get | ( | int & | nX | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | float & | fX | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | double & | fX | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | int | nX | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | float | fX | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | double | fX | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | int & | nX, |
int & | nY | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | float & | fX, |
float & | fY | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | double & | fX, |
double & | fY | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | PLMath::Vector2i & | vVector | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | PLMath::Vector2 & | vVector | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get2 | ( | int * | pnComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get2 | ( | float * | pfComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get2 | ( | double * | pfComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | int | nX, |
int | nY | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | float | fX, |
float | fY | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | double | fX, |
double | fY | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | const PLMath::Vector2i & | vVector | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | const PLMath::Vector2 & | vVector | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set2 | ( | const int * | pnComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set2 | ( | const float * | pfComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set2 | ( | const double * | pfComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | int & | nX, |
int & | nY, | ||
int & | nZ | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | float & | fX, |
float & | fY, | ||
float & | fZ | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | double & | fX, |
double & | fY, | ||
double & | fZ | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | PLMath::Vector3i & | vVector | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | PLMath::Vector3 & | vVector | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | PLGraphics::Color3 & | cColor | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get3 | ( | int * | pnComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get3 | ( | float * | pfComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get3 | ( | double * | pfComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | int | nX, |
int | nY, | ||
int | nZ | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | float | fX, |
float | fY, | ||
float | fZ | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | double | fX, |
double | fY, | ||
double | fZ | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | const PLMath::Vector3i & | vVector | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | const PLMath::Vector3 & | vVector | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | const PLGraphics::Color3 & | cColor | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set3 | ( | const int * | pnComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set3 | ( | const float * | pfComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set3 | ( | const double * | pfComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | int & | nX, |
int & | nY, | ||
int & | nZ, | ||
int & | nW | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | float & | fX, |
float & | fY, | ||
float & | fZ, | ||
float & | fW | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | double & | fX, |
double & | fY, | ||
double & | fZ, | ||
double & | fW | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | PLMath::Vector4 & | vVector | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | PLGraphics::Color4 & | cColor | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | PLMath::Quaternion & | qQuaternion | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get4 | ( | int * | pnComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get4 | ( | float * | pfComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get4 | ( | double * | pfComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | int | nX, |
int | nY, | ||
int | nZ, | ||
int | nW | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | float | fX, |
float | fY, | ||
float | fZ, | ||
float | fW | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | double | fX, |
double | fY, | ||
double | fZ, | ||
double | fW | ||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | const PLMath::Vector4 & | vVector | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | const PLGraphics::Color4 & | cColor | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | const PLMath::Quaternion & | qQuaternion | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set4 | ( | const int * | pnComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set4 | ( | const float * | pfComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set4 | ( | const double * | pfComponents | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | PLMath::Matrix3x3 & | mMatrix | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Get | ( | PLMath::Matrix4x4 & | mMatrix | ) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | const PLMath::Matrix3x3 & | mMatrix, |
bool | bTranspose = false |
||
) | [pure virtual] |
virtual void PLRenderer::ProgramUniform::Set | ( | const PLMath::Matrix4x4 & | mMatrix, |
bool | bTranspose = false |
||
) | [pure virtual] |
virtual int PLRenderer::ProgramUniform::GetTextureUnit | ( | ) | const [pure virtual] |
If this uniform is a texture, this method will return the texture unit assigned to this uniform.
virtual int PLRenderer::ProgramUniform::Set | ( | TextureBuffer * | pTextureBuffer | ) | [pure virtual] |
If this uniform is a texture, this method sets the texture buffer assigned to the uniform.
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