, including all inherited members.
Get(int &nX)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(float &fX)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(double &fX)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(int &nX, int &nY)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(float &fX, float &fY)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(double &fX, double &fY)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(PLMath::Vector2i &vVector)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(PLMath::Vector2 &vVector)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(int &nX, int &nY, int &nZ)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(float &fX, float &fY, float &fZ)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(double &fX, double &fY, double &fZ)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(PLMath::Vector3i &vVector)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(PLMath::Vector3 &vVector)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(PLGraphics::Color3 &cColor)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(int &nX, int &nY, int &nZ, int &nW)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(float &fX, float &fY, float &fZ, float &fW)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(double &fX, double &fY, double &fZ, double &fW)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(PLMath::Vector4 &vVector)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(PLGraphics::Color4 &cColor)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(PLMath::Quaternion &qQuaternion)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(PLMath::Matrix3x3 &mMatrix)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get(PLMath::Matrix4x4 &mMatrix)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get2(int *pnComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get2(float *pfComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get2(double *pfComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get3(int *pnComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get3(float *pfComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get3(double *pfComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get4(int *pnComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get4(float *pfComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Get4(double *pfComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
GetTextureUnit() const =0 | PLRenderer::ProgramUniform | [pure virtual] |
ProgramUniform() | PLRenderer::ProgramUniform | [protected] |
Set(int nX)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(float fX)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(double fX)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(int nX, int nY)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(float fX, float fY)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(double fX, double fY)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(const PLMath::Vector2i &vVector)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(const PLMath::Vector2 &vVector)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(int nX, int nY, int nZ)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(float fX, float fY, float fZ)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(double fX, double fY, double fZ)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(const PLMath::Vector3i &vVector)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(const PLMath::Vector3 &vVector)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(const PLGraphics::Color3 &cColor)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(int nX, int nY, int nZ, int nW)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(float fX, float fY, float fZ, float fW)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(double fX, double fY, double fZ, double fW)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(const PLMath::Vector4 &vVector)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(const PLGraphics::Color4 &cColor)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(const PLMath::Quaternion &qQuaternion)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(const PLMath::Matrix3x3 &mMatrix, bool bTranspose=false)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(const PLMath::Matrix4x4 &mMatrix, bool bTranspose=false)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set(TextureBuffer *pTextureBuffer)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set2(const int *pnComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set2(const float *pfComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set2(const double *pfComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set3(const int *pnComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set3(const float *pfComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set3(const double *pfComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set4(const int *pnComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set4(const float *pfComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
Set4(const double *pfComponents)=0 | PLRenderer::ProgramUniform | [pure virtual] |
~ProgramUniform() | PLRenderer::ProgramUniform | [protected, virtual] |