PixelLightAPI  .
PLRenderer::ProgramUniform Member List
This is the complete list of members for PLRenderer::ProgramUniform, including all inherited members.
Get(int &nX)=0PLRenderer::ProgramUniform [pure virtual]
Get(float &fX)=0PLRenderer::ProgramUniform [pure virtual]
Get(double &fX)=0PLRenderer::ProgramUniform [pure virtual]
Get(int &nX, int &nY)=0PLRenderer::ProgramUniform [pure virtual]
Get(float &fX, float &fY)=0PLRenderer::ProgramUniform [pure virtual]
Get(double &fX, double &fY)=0PLRenderer::ProgramUniform [pure virtual]
Get(PLMath::Vector2i &vVector)=0PLRenderer::ProgramUniform [pure virtual]
Get(PLMath::Vector2 &vVector)=0PLRenderer::ProgramUniform [pure virtual]
Get(int &nX, int &nY, int &nZ)=0PLRenderer::ProgramUniform [pure virtual]
Get(float &fX, float &fY, float &fZ)=0PLRenderer::ProgramUniform [pure virtual]
Get(double &fX, double &fY, double &fZ)=0PLRenderer::ProgramUniform [pure virtual]
Get(PLMath::Vector3i &vVector)=0PLRenderer::ProgramUniform [pure virtual]
Get(PLMath::Vector3 &vVector)=0PLRenderer::ProgramUniform [pure virtual]
Get(PLGraphics::Color3 &cColor)=0PLRenderer::ProgramUniform [pure virtual]
Get(int &nX, int &nY, int &nZ, int &nW)=0PLRenderer::ProgramUniform [pure virtual]
Get(float &fX, float &fY, float &fZ, float &fW)=0PLRenderer::ProgramUniform [pure virtual]
Get(double &fX, double &fY, double &fZ, double &fW)=0PLRenderer::ProgramUniform [pure virtual]
Get(PLMath::Vector4 &vVector)=0PLRenderer::ProgramUniform [pure virtual]
Get(PLGraphics::Color4 &cColor)=0PLRenderer::ProgramUniform [pure virtual]
Get(PLMath::Quaternion &qQuaternion)=0PLRenderer::ProgramUniform [pure virtual]
Get(PLMath::Matrix3x3 &mMatrix)=0PLRenderer::ProgramUniform [pure virtual]
Get(PLMath::Matrix4x4 &mMatrix)=0PLRenderer::ProgramUniform [pure virtual]
Get2(int *pnComponents)=0PLRenderer::ProgramUniform [pure virtual]
Get2(float *pfComponents)=0PLRenderer::ProgramUniform [pure virtual]
Get2(double *pfComponents)=0PLRenderer::ProgramUniform [pure virtual]
Get3(int *pnComponents)=0PLRenderer::ProgramUniform [pure virtual]
Get3(float *pfComponents)=0PLRenderer::ProgramUniform [pure virtual]
Get3(double *pfComponents)=0PLRenderer::ProgramUniform [pure virtual]
Get4(int *pnComponents)=0PLRenderer::ProgramUniform [pure virtual]
Get4(float *pfComponents)=0PLRenderer::ProgramUniform [pure virtual]
Get4(double *pfComponents)=0PLRenderer::ProgramUniform [pure virtual]
GetTextureUnit() const =0PLRenderer::ProgramUniform [pure virtual]
ProgramUniform()PLRenderer::ProgramUniform [protected]
Set(int nX)=0PLRenderer::ProgramUniform [pure virtual]
Set(float fX)=0PLRenderer::ProgramUniform [pure virtual]
Set(double fX)=0PLRenderer::ProgramUniform [pure virtual]
Set(int nX, int nY)=0PLRenderer::ProgramUniform [pure virtual]
Set(float fX, float fY)=0PLRenderer::ProgramUniform [pure virtual]
Set(double fX, double fY)=0PLRenderer::ProgramUniform [pure virtual]
Set(const PLMath::Vector2i &vVector)=0PLRenderer::ProgramUniform [pure virtual]
Set(const PLMath::Vector2 &vVector)=0PLRenderer::ProgramUniform [pure virtual]
Set(int nX, int nY, int nZ)=0PLRenderer::ProgramUniform [pure virtual]
Set(float fX, float fY, float fZ)=0PLRenderer::ProgramUniform [pure virtual]
Set(double fX, double fY, double fZ)=0PLRenderer::ProgramUniform [pure virtual]
Set(const PLMath::Vector3i &vVector)=0PLRenderer::ProgramUniform [pure virtual]
Set(const PLMath::Vector3 &vVector)=0PLRenderer::ProgramUniform [pure virtual]
Set(const PLGraphics::Color3 &cColor)=0PLRenderer::ProgramUniform [pure virtual]
Set(int nX, int nY, int nZ, int nW)=0PLRenderer::ProgramUniform [pure virtual]
Set(float fX, float fY, float fZ, float fW)=0PLRenderer::ProgramUniform [pure virtual]
Set(double fX, double fY, double fZ, double fW)=0PLRenderer::ProgramUniform [pure virtual]
Set(const PLMath::Vector4 &vVector)=0PLRenderer::ProgramUniform [pure virtual]
Set(const PLGraphics::Color4 &cColor)=0PLRenderer::ProgramUniform [pure virtual]
Set(const PLMath::Quaternion &qQuaternion)=0PLRenderer::ProgramUniform [pure virtual]
Set(const PLMath::Matrix3x3 &mMatrix, bool bTranspose=false)=0PLRenderer::ProgramUniform [pure virtual]
Set(const PLMath::Matrix4x4 &mMatrix, bool bTranspose=false)=0PLRenderer::ProgramUniform [pure virtual]
Set(TextureBuffer *pTextureBuffer)=0PLRenderer::ProgramUniform [pure virtual]
Set2(const int *pnComponents)=0PLRenderer::ProgramUniform [pure virtual]
Set2(const float *pfComponents)=0PLRenderer::ProgramUniform [pure virtual]
Set2(const double *pfComponents)=0PLRenderer::ProgramUniform [pure virtual]
Set3(const int *pnComponents)=0PLRenderer::ProgramUniform [pure virtual]
Set3(const float *pfComponents)=0PLRenderer::ProgramUniform [pure virtual]
Set3(const double *pfComponents)=0PLRenderer::ProgramUniform [pure virtual]
Set4(const int *pnComponents)=0PLRenderer::ProgramUniform [pure virtual]
Set4(const float *pfComponents)=0PLRenderer::ProgramUniform [pure virtual]
Set4(const double *pfComponents)=0PLRenderer::ProgramUniform [pure virtual]
~ProgramUniform()PLRenderer::ProgramUniform [protected, virtual]


PixelLight PixelLight 0.9.10-R1
Copyright (C) 2002-2011 by The PixelLight Team
Last modified Fri Dec 23 2011 15:51:23
The content of this PixelLight document is published under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported