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Public Member Functions
PLMesh::MeshAnimationManagerSoftware Class Reference

This is a software manager for the mesh animation element. More...

#include <MeshAnimationManagerSoftware.h>

Inheritance diagram for PLMesh::MeshAnimationManagerSoftware:
Inheritance graph
[legend]

List of all members.

Public Member Functions

PLMESH_API MeshAnimationManagerSoftware ()
 Default constructor.
virtual PLMESH_API ~MeshAnimationManagerSoftware ()
 Destructor.
virtual PLMESH_API bool Apply (MeshHandler &cMeshHandler) const override
 Applies all animations to the given mesh handler.

Detailed Description

This is a software manager for the mesh animation element.


Constructor & Destructor Documentation

Default constructor.

Destructor.


Member Function Documentation

virtual PLMESH_API bool PLMesh::MeshAnimationManagerSoftware::Apply ( MeshHandler cMeshHandler) const [override, virtual]

Applies all animations to the given mesh handler.

Parameters:
[in]cMeshHandlerMesh handler to apply the animations on
Returns:
'true' if all went fine, else 'false'
Remarks:
This base implementation will only calculate the current skeleton handler joint states and morph target influences. Use a derived mesh animation manager to for instance manipulate the mesh, too.

Reimplemented from PLMesh::MeshAnimationManager.


The documentation for this class was generated from the following file:


PixelLight PixelLight 0.9.10-R1
Copyright (C) 2002-2011 by The PixelLight Team
Last modified Fri Dec 23 2011 15:51:21
The content of this PixelLight document is published under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported