PixelLightAPI  .
PLScene::SceneRendererPass Member List
This is the complete list of members for PLScene::SceneRendererPass, including all inherited members.
AddReference()PLCore::ObjectBase
CallMethod(const String &sName, DynParams &cParams)PLCore::Object
CallMethod(const String &sName, const DynParams &cParams)PLCore::Object
CallMethod(const String &sName, const String &sParams)PLCore::Object
CallMethod(const String &sName, const XmlElement &cElement)PLCore::Object
Delete(bool bProtectedToo=false)PLCore::Element< SceneRendererPass > [virtual]
EFlags enum namePLScene::SceneRendererPass
Element(const String &sName="", ElementManager< SceneRendererPass > *pManager=nullptr)PLCore::Element< SceneRendererPass >
FlagsPLScene::SceneRendererPass
FromString(const String &sString)PLCore::Object [virtual]
FromXml(const XmlElement &cElement)PLCore::Object [virtual]
GetAttribute(const String &sName) const PLCore::Object
GetAttributes() const PLCore::Object
GetClass() const PLCore::ObjectBase [virtual]
GetFirstInstanceOfSceneRendererPassClass(const PLCore::String &sClassName) const PLScene::SceneRendererPass
GetHandler(uint32 nIndex) constPLCore::Element< SceneRendererPass >
GetID() constPLCore::Element< SceneRendererPass >
GetManager() constPLCore::Element< SceneRendererPass >
GetMethod(const String &sName)PLCore::Object
GetMethods(List< DynFuncPtr > &lstMethods)PLCore::Object
GetName() constPLCore::Element< SceneRendererPass >
GetNumOfHandlers() constPLCore::Element< SceneRendererPass >
GetPointer() const PLCore::ObjectBase
GetPointer()PLCore::ObjectBase
GetRefCount() const PLCore::ObjectBase
GetRenderer() const PLScene::SceneRendererPass
GetSceneContext() const PLScene::SceneRendererPass
GetSetPLScene::SceneRendererPass
GetSignal(const String &sName) const PLCore::Object
GetSignals() const PLCore::Object
GetSlot(const String &sName) const PLCore::Object
GetSlots() const PLCore::Object
GetValues(EDefaultValue nDefaultValue=NoDefault) const PLCore::Object
GetValuesXml(XmlElement &cElement, EDefaultValue nDefaultValue=NoDefault) const PLCore::Object
Inactive enum valuePLScene::SceneRendererPass
IsActive() const PLScene::SceneRendererPass
IsInstanceOf(const String &sClass) const PLCore::Object
IsInstanceOfByReference(const Class &cClass) const PLCore::Object
IsProtected() constPLCore::Element< SceneRendererPass >
m_bProtectedPLCore::Element< SceneRendererPass > [protected]
m_lstHandlersPLCore::Element< SceneRendererPass > [protected]
m_pManagerPLCore::Element< SceneRendererPass > [protected]
m_sNamePLCore::Element< SceneRendererPass > [protected]
Object()PLCore::Object
ObjectBase()PLCore::ObjectBase
operator=(const Element< SceneRendererPass > &cSource)PLCore::Element< SceneRendererPass > [virtual]
pl_class(PLS_RTTI_EXPORT, SceneRendererPass,"PLScene", PLCore::Object,"Abstract scene renderer pass class") pl_attribute(FlagsPLScene::SceneRendererPass
pl_enum(EFlags) pl_enum_value(InactivePLScene::SceneRendererPass
pl_flag_type(EFlags)PLScene::SceneRendererPass
ReadWritePLScene::SceneRendererPass
Release()PLCore::ObjectBase
SceneRendererPass()PLScene::SceneRendererPass [protected]
SetActive(bool bActive=true)PLScene::SceneRendererPass
SetAttribute(const String &sName, const String &sValue)PLCore::Object
SetAttribute(const String &sName, const DynVar &cVar)PLCore::Object
SetAttribute(const String &sName, const DynVar *pVar)PLCore::Object
SetAttributeDefault(const String &sName)PLCore::Object
SetDefaultValues()PLCore::Object
SetFlags(PLCore::uint32 nValue)PLScene::SceneRendererPass [virtual]
SetName(const String &sName)PLCore::Element< SceneRendererPass > [virtual]
SetProtected(bool bProtected=false)PLCore::Element< SceneRendererPass >
SetValues(const String &sVars)PLCore::Object
SetValuesXml(const XmlElement &cElement)PLCore::Object
SoftRelease()PLCore::ObjectBase
ToString() const PLCore::Object [virtual]
ToXml() const PLCore::Object [virtual]
~Element()PLCore::Element< SceneRendererPass > [protected, virtual]
~Object()PLCore::Object [virtual]
~ObjectBase()PLCore::ObjectBase [virtual]
~SceneRendererPass()PLScene::SceneRendererPass [protected, virtual]


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:40
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