PixelLightAPI  .
PLScene::SceneRenderer Member List
This is the complete list of members for PLScene::SceneRenderer, including all inherited members.
Add(SceneRendererPass &cElement)PLCore::ElementManager< SceneRendererPass >
CallLoadable(File &cFile, Loader &cLoader, const String &sMethod, const String &sParams)PLCore::Loadable [protected, virtual]
Clear(bool bProtectedToo=true)PLCore::ElementManager< SceneRendererPass >
Create(const PLCore::String &sClass, const PLCore::String &sName="", const PLCore::String &sParameters="")PLScene::SceneRenderer
ElementManager< SceneRendererPass >::Create(const String &sName="")PLCore::ElementManager< SceneRendererPass >
DeInit()PLCore::ElementManager< SceneRendererPass > [virtual]
Delete(bool bProtectedToo=false)PLCore::Resource< SceneRenderer > [virtual]
ElementManager()PLCore::ElementManager< SceneRendererPass > [protected]
EventDestroyedPLScene::SceneRenderer
GetByIndex(uint32 nIndex=0) constPLCore::ElementManager< SceneRendererPass > [virtual]
GetByName(const String &sName) constPLCore::ElementManager< SceneRendererPass > [virtual]
GetFilename() const PLCore::Loadable [inline]
GetHandler(uint32 nIndex) constPLCore::Resource< SceneRenderer >
GetID() constPLCore::Resource< SceneRenderer >
GetIndex(SceneRendererPass &cElement) constPLCore::ElementManager< SceneRendererPass > [virtual]
GetLoadableTypeName() const overridePLScene::SceneRenderer [virtual]
GetManager() constPLCore::Resource< SceneRenderer >
GetManagerName() constPLCore::ElementManager< SceneRendererPass >
GetName() constPLCore::Resource< SceneRenderer >
GetNumOfElements() constPLCore::ElementManager< SceneRendererPass >
GetNumOfHandlers() constPLCore::Resource< SceneRenderer >
GetSceneRendererManager() const PLScene::SceneRenderer
GetStandard() constPLCore::ElementManager< SceneRendererPass >
GetUnloadUnused() constPLCore::ElementManager< SceneRendererPass >
GetUrl() const PLCore::Loadable [inline]
Init()PLCore::ElementManager< SceneRendererPass > [virtual]
IsProtected() constPLCore::Resource< SceneRenderer >
Loadable()PLCore::Loadable [protected]
LoadByFile(File &cFile, const String &sParams="", const String &sMethod="")PLCore::Loadable [virtual]
LoadByFilename(const String &sFilename, const String &sParams="", const String &sMethod="")PLCore::Loadable [virtual]
m_bProtectedPLCore::Resource< SceneRenderer > [protected]
m_bUnloadUnusedPLCore::ElementManager< SceneRendererPass > [protected]
m_lstElementsPLCore::ElementManager< SceneRendererPass > [protected]
m_lstHandlersPLCore::Resource< SceneRenderer > [protected]
m_mapElementsPLCore::ElementManager< SceneRendererPass > [protected]
m_pManagerPLCore::Resource< SceneRenderer > [protected]
m_pStandardElementPLCore::ElementManager< SceneRendererPass > [protected]
m_sFilenamePLCore::Loadable [protected]
m_sManagerNamePLCore::ElementManager< SceneRendererPass > [protected]
m_sNamePLCore::Resource< SceneRenderer > [protected]
m_sUrlPLCore::Loadable [protected]
MoveElement(uint32 nFromIndex, uint32 nToIndex)PLCore::ElementManager< SceneRendererPass > [virtual]
Resource< SceneRenderer >::operator=(const Resource< SceneRenderer > &cSource)PLCore::Resource< SceneRenderer > [virtual]
ElementManager< SceneRendererPass >::operator=(const ElementManager< SceneRendererPass > &cSource)PLCore::ElementManager< SceneRendererPass > [virtual]
Reload()PLCore::Loadable [virtual]
Remove(SceneRendererPass &cElement)PLCore::ElementManager< SceneRendererPass >
Resource(const String &sName="", ResourceManager< SceneRenderer > *pManager=nullptr)PLCore::Resource< SceneRenderer >
SaveByFile(File &cFile, const String &sParams="", const String &sMethod="")PLCore::Loadable [virtual]
SaveByFilename(const String &sFilename, const String &sParams="", const String &sMethod="")PLCore::Loadable [virtual]
SceneRenderer(SceneRendererManager &cManager, const PLCore::String &sName)PLScene::SceneRenderer [protected]
SetElementName(SceneRendererPass &cElement, const String &sName)PLCore::ElementManager< SceneRendererPass > [protected]
SetManagerName(const String &sName="")PLCore::ElementManager< SceneRendererPass >
SetName(const String &sName)PLCore::Resource< SceneRenderer > [virtual]
SetProtected(bool bProtected=false)PLCore::Resource< SceneRenderer >
SetStandard(SceneRendererPass *pElement=nullptr)PLCore::ElementManager< SceneRendererPass >
SetUnloadUnused(bool bUnloadUnused=false)PLCore::ElementManager< SceneRendererPass >
Unload() overridePLScene::SceneRenderer [virtual]
ElementManager< SceneRendererPass >::Unload(SceneRendererPass &cElement)PLCore::ElementManager< SceneRendererPass >
UnloadUnused()PLCore::ElementManager< SceneRendererPass >
Update()PLCore::ElementManager< SceneRendererPass > [virtual]
~ElementManager()PLCore::ElementManager< SceneRendererPass > [protected, virtual]
~Loadable()PLCore::Loadable [protected, virtual]
~Resource()PLCore::Resource< SceneRenderer > [protected, virtual]
~SceneRenderer()PLScene::SceneRenderer [protected, virtual]


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:40
The content of this PixelLight document is published under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported