PixelLightAPI  .
Public Member Functions
PLScene::SceneNodeHandler Class Reference

Scene node handler. More...

#include <SceneNodeHandler.h>

Inheritance diagram for PLScene::SceneNodeHandler:
Inheritance graph
[legend]

List of all members.

Public Member Functions

PLS_API SceneNodeHandler ()
 Constructor.
virtual PLS_API ~SceneNodeHandler ()
 Destructor.

Detailed Description

Scene node handler.

Remarks:
You should always use a scene node handler if you want to use a pointer to scene node. The scene node handler will be informed if the scene node is deleted and in this case you are able to avoid accessing a deleted scene node! :)

Constructor & Destructor Documentation

Constructor.

virtual PLS_API PLScene::SceneNodeHandler::~SceneNodeHandler ( ) [virtual]

Destructor.


The documentation for this class was generated from the following file:


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:40
The content of this PixelLight document is published under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported