PixelLightAPI
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Mesh scene node modifier which performs frequent mesh updates. More...
#include <SNMMeshUpdate.h>
Public Types | |
enum | EFlags { UpdateUnseen = 1<<2 } |
Flags (SceneNodeModifier flags extension) More... | |
Protected Member Functions | |
virtual PLS_API void | OnActivate (bool bActivate) override |
Called when the scene node modifier has been activated or deactivated. |
Mesh scene node modifier which performs frequent mesh updates.
Flags (SceneNodeModifier flags extension)
Reimplemented from PLScene::SceneNodeModifier.
virtual PLS_API void PLScene::SNMMeshUpdate::OnActivate | ( | bool | bActivate | ) | [override, protected, virtual] |
Called when the scene node modifier has been activated or deactivated.
[in] | bActivate | 'true' if the scene node modifier is now active, else 'false' |
Reimplemented from PLScene::SceneNodeModifier.
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