PixelLightAPI
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Directional light scene node representing parallel light beams coming from an infinite distance at a certain direction. More...
#include <SNDirectionalLight.h>
Public Member Functions | |
PLS_API | SNDirectionalLight () |
Default constructor. | |
virtual PLS_API | ~SNDirectionalLight () |
Destructor. | |
virtual PLS_API bool | IsRenderLight () const override |
virtual PLS_API bool | IsDirectionalLight () const override |
Returns whether this scene node is a directional light (SNDirectionalLight) or not. |
Directional light scene node representing parallel light beams coming from an infinite distance at a certain direction.
PLS_API PLScene::SNDirectionalLight::SNDirectionalLight | ( | ) |
Default constructor.
virtual PLS_API PLScene::SNDirectionalLight::~SNDirectionalLight | ( | ) | [virtual] |
Destructor.
virtual PLS_API bool PLScene::SNDirectionalLight::IsRenderLight | ( | ) | const [override, virtual] |
virtual PLS_API bool PLScene::SNDirectionalLight::IsDirectionalLight | ( | ) | const [override, virtual] |
Returns whether this scene node is a directional light (SNDirectionalLight) or not.
Reimplemented from PLScene::SNLight.
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