PixelLightAPI
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Abstract bitmap scene node. More...
#include <SNBitmap.h>
Public Types | |
enum | EFlags { IgnoreColor = 1<<10 } |
Scene node flags (SceneNode flags extension) More... | |
Public Member Functions | |
virtual PLS_API const PLGraphics::Color4 & | GetColor () const |
virtual PLS_API void | SetColor (const PLGraphics::Color4 &cValue) |
virtual PLS_API const PLMath::Vector2 & | GetTexelStart () const |
virtual PLS_API void | SetTexelStart (const PLMath::Vector2 &vValue) |
virtual PLS_API const PLMath::Vector2 & | GetTexelEnd () const |
virtual PLS_API void | SetTexelEnd (const PLMath::Vector2 &vValue) |
PLS_API const PLRenderer::MaterialHandler & | GetMaterialHandler () |
Returns the handler of the material. | |
Protected Member Functions | |
PLS_API | SNBitmap () |
Default constructor. | |
virtual PLS_API | ~SNBitmap () |
Destructor. |
Abstract bitmap scene node.
Scene node flags (SceneNode flags extension)
Reimplemented from PLScene::SceneNode.
Reimplemented in PLScene::SNBitmap2D.
PLS_API PLScene::SNBitmap::SNBitmap | ( | ) | [protected] |
Default constructor.
virtual PLS_API PLScene::SNBitmap::~SNBitmap | ( | ) | [protected, virtual] |
Destructor.
virtual PLS_API const PLGraphics::Color4& PLScene::SNBitmap::GetColor | ( | ) | const [virtual] |
virtual PLS_API void PLScene::SNBitmap::SetColor | ( | const PLGraphics::Color4 & | cValue | ) | [virtual] |
virtual PLS_API const PLMath::Vector2& PLScene::SNBitmap::GetTexelStart | ( | ) | const [virtual] |
virtual PLS_API void PLScene::SNBitmap::SetTexelStart | ( | const PLMath::Vector2 & | vValue | ) | [virtual] |
virtual PLS_API const PLMath::Vector2& PLScene::SNBitmap::GetTexelEnd | ( | ) | const [virtual] |
virtual PLS_API void PLScene::SNBitmap::SetTexelEnd | ( | const PLMath::Vector2 & | vValue | ) | [virtual] |
PLS_API const PLRenderer::MaterialHandler& PLScene::SNBitmap::GetMaterialHandler | ( | ) |
Returns the handler of the material.
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