PixelLightAPI  .
PLRenderer::TextureBuffer3D Member List
This is the complete list of members for PLRenderer::TextureBuffer3D, including all inherited members.
A8 enum valuePLRenderer::TextureBuffer
AddHandler(ResourceHandler &cHandler)PLRenderer::Resource
BackupDeviceData(PLCore::uint8 **ppBackup)PLRenderer::Resource [protected, virtual]
ClearHandlers()PLRenderer::Resource
Compression enum valuePLRenderer::TextureBuffer
D16 enum valuePLRenderer::TextureBuffer
D24 enum valuePLRenderer::TextureBuffer
D32 enum valuePLRenderer::TextureBuffer
Download(PLCore::uint32 nMipmap, EPixelFormat nFormat, void *pData, PLCore::uint8 nFace=0) const =0PLRenderer::TextureBuffer [pure virtual]
DownloadAsImage(PLGraphics::Image &cImage) const PLRenderer::TextureBuffer
DXT1 enum valuePLRenderer::TextureBuffer
DXT3 enum valuePLRenderer::TextureBuffer
DXT5 enum valuePLRenderer::TextureBuffer
EFlags enum namePLRenderer::TextureBuffer
EPixelFormat enum namePLRenderer::TextureBuffer
EType enum namePLRenderer::Resource
FixNANValues(const PLGraphics::Color4 &cColor, PLCore::uint32 nMipmap=0, PLCore::uint8 nFace=0)PLRenderer::TextureBuffer
GetBytesPerPixel(EPixelFormat nFormat)PLRenderer::TextureBuffer [static]
GetBytesPerPixel() const PLRenderer::TextureBuffer [inline]
GetBytesPerPixelComponent(EPixelFormat nFormat)PLRenderer::TextureBuffer [static]
GetBytesPerPixelComponent() const PLRenderer::TextureBuffer [inline]
GetComponentsPerPixel(EPixelFormat nFormat)PLRenderer::TextureBuffer [static]
GetComponentsPerPixel() const PLRenderer::TextureBuffer [inline]
GetFlags() const PLRenderer::TextureBuffer [inline]
GetFormat() const PLRenderer::TextureBuffer [inline]
GetFormatForImage(PLGraphics::EDataFormat &nDataFormat, PLGraphics::EColorFormat &nColorFormat, PLGraphics::ECompression &nCompression, EPixelFormat &nTextureBufferFomat) const PLRenderer::TextureBuffer
GetFormatFromImage(const PLGraphics::Image &cImage, bool bNoCompression=false)PLRenderer::TextureBuffer [static]
GetNumOfBytes(PLCore::uint32 nMipmap=0, EPixelFormat nFormat=Unknown) const overridePLRenderer::TextureBuffer3D [virtual]
GetNumOfFaces() const PLRenderer::TextureBuffer [inline]
GetNumOfHandlers() const PLRenderer::Resource [inline]
GetNumOfMipmaps() const PLRenderer::TextureBuffer [inline]
GetNumOfNANValues(PLCore::uint32 nMipmap=0, PLCore::uint8 nFace=0) const PLRenderer::TextureBuffer
GetNumOfPixels(PLCore::uint32 nMipmap=0) const overridePLRenderer::TextureBuffer3D [virtual]
GetRenderer() const PLRenderer::Resource [inline]
GetSize(PLCore::uint32 nMipmap=0) const PLRenderer::TextureBuffer3D
GetTotalNumOfBytes() const PLRenderer::TextureBuffer [inline]
GetTotalNumOfPixels() const PLRenderer::TextureBuffer
GetType() const PLRenderer::Resource [inline]
GetUncompressedFormat(EPixelFormat nFormat)PLRenderer::TextureBuffer [static]
GetUncompressedFormat() const PLRenderer::TextureBuffer [inline]
IsCompressedFormat(EPixelFormat nFormat)PLRenderer::TextureBuffer [static]
IsCompressedFormat() const PLRenderer::TextureBuffer [inline]
IsDepthFormat(EPixelFormat nFormat)PLRenderer::TextureBuffer [static]
IsDepthFormat() const PLRenderer::TextureBuffer [inline]
IsFloatingPointFormat(EPixelFormat nFormat)PLRenderer::TextureBuffer [static]
IsFloatingPointFormat() const PLRenderer::TextureBuffer [inline]
IsHandler(ResourceHandler &cHandler) const PLRenderer::Resource [inline]
IsPowerOfTwo() const overridePLRenderer::TextureBuffer3D [virtual]
L16 enum valuePLRenderer::TextureBuffer
L16F enum valuePLRenderer::TextureBuffer
L32F enum valuePLRenderer::TextureBuffer
L4A4 enum valuePLRenderer::TextureBuffer
L8 enum valuePLRenderer::TextureBuffer
L8A8 enum valuePLRenderer::TextureBuffer
LATC1 enum valuePLRenderer::TextureBuffer
LATC2 enum valuePLRenderer::TextureBuffer
m_nFlagsPLRenderer::TextureBuffer [protected]
m_nFormatPLRenderer::TextureBuffer [protected]
m_nNumOfElementsPLRenderer::TextureBuffer [protected]
m_nNumOfMipmapsPLRenderer::TextureBuffer [protected]
m_nTotalNumOfBytesPLRenderer::TextureBuffer [protected]
m_vSizePLRenderer::TextureBuffer3D [protected]
MakeCurrent(PLCore::uint32 nStage)=0PLRenderer::TextureBuffer [protected, pure virtual]
Mipmaps enum valuePLRenderer::TextureBuffer
NumOfPixelFormatsPLRenderer::TextureBuffer [static]
R10G10B10A2 enum valuePLRenderer::TextureBuffer
R16G16B16A16 enum valuePLRenderer::TextureBuffer
R16G16B16A16F enum valuePLRenderer::TextureBuffer
R32G32B32A32F enum valuePLRenderer::TextureBuffer
R3G3B2 enum valuePLRenderer::TextureBuffer
R4G4B4A4 enum valuePLRenderer::TextureBuffer
R5G5B5A1 enum valuePLRenderer::TextureBuffer
R5G6B5 enum valuePLRenderer::TextureBuffer
R8G8B8 enum valuePLRenderer::TextureBuffer
R8G8B8A8 enum valuePLRenderer::TextureBuffer
RemoveHandler(ResourceHandler &cHandler)PLRenderer::Resource
RenderTarget enum valuePLRenderer::TextureBuffer
Resource(Renderer &cRenderer, EType nType)PLRenderer::Resource [protected]
RestoreDeviceData(PLCore::uint8 **ppBackup)PLRenderer::Resource [protected, virtual]
TextureBuffer(Renderer &cRenderer, EType nType, PLCore::uint32 nFlags)PLRenderer::TextureBuffer [protected]
TextureBuffer3D(Renderer &cRenderer, PLCore::uint32 nFlags)PLRenderer::TextureBuffer3D [protected]
TypeFont enum valuePLRenderer::Resource
TypeFragmentShader enum valuePLRenderer::Resource
TypeGeometryShader enum valuePLRenderer::Resource
TypeIndexBuffer enum valuePLRenderer::Resource
TypeOcclusionQuery enum valuePLRenderer::Resource
TypeProgram enum valuePLRenderer::Resource
TypeTextureBuffer1D enum valuePLRenderer::Resource
TypeTextureBuffer2D enum valuePLRenderer::Resource
TypeTextureBuffer2DArray enum valuePLRenderer::Resource
TypeTextureBuffer3D enum valuePLRenderer::Resource
TypeTextureBufferCube enum valuePLRenderer::Resource
TypeTextureBufferRectangle enum valuePLRenderer::Resource
TypeUniformBuffer enum valuePLRenderer::Resource
TypeVertexBuffer enum valuePLRenderer::Resource
TypeVertexShader enum valuePLRenderer::Resource
Unknown enum valuePLRenderer::TextureBuffer
Upload(PLCore::uint32 nMipmap, EPixelFormat nFormat, const void *pData, PLCore::uint8 nFace=0)=0PLRenderer::TextureBuffer [pure virtual]
~Resource()PLRenderer::Resource [virtual]
~TextureBuffer()PLRenderer::TextureBuffer [virtual]
~TextureBuffer3D()PLRenderer::TextureBuffer3D [virtual]


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:39
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