PixelLightAPI
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Texture preview surface painter class. More...
#include <SPTexturePreview.h>
Public Member Functions | |
PLRENDERER_API | SPTexturePreview (Renderer &cRenderer) |
Constructor. | |
virtual PLRENDERER_API | ~SPTexturePreview () |
Destructor. | |
PLCore::String | GetTexture () const |
Returns the name of the used texture. | |
void | SetTexture (const PLCore::String &sName="") |
Sets the name of the used texture. |
Texture preview surface painter class.
PLRENDERER_API PLRenderer::SPTexturePreview::SPTexturePreview | ( | Renderer & | cRenderer | ) |
Constructor.
[in] | cRenderer | Renderer to use |
virtual PLRENDERER_API PLRenderer::SPTexturePreview::~SPTexturePreview | ( | ) | [virtual] |
Destructor.
PLCore::String PLRenderer::SPTexturePreview::GetTexture | ( | ) | const [inline] |
Returns the name of the used texture.
void PLRenderer::SPTexturePreview::SetTexture | ( | const PLCore::String & | sName = "" | ) | [inline] |
Sets the name of the used texture.
[in] | sName | Name of the used texture |
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