, including all inherited members.
Component enum name | PLMath::Vector4 | |
DotProduct(const Vector4 &vV) const | PLMath::Vector4 | [inline] |
FromString(const PLCore::String &sString) | PLMath::Vector4 | |
fV | PLMath::Vector4 | |
GetAngle(const Vector4 &vV) const | PLMath::Vector4 | [inline] |
GetDistance(const Vector4 &vV) const | PLMath::Vector4 | [inline] |
GetGreatestComponent() const | PLMath::Vector4 | [inline] |
GetGreatestValue() const | PLMath::Vector4 | [inline] |
GetInverted() const | PLMath::Vector4 | [inline] |
GetLength() const | PLMath::Vector4 | [inline] |
GetNormalized() const | PLMath::Vector4 | [inline] |
GetPackedTo01() const | PLMath::Vector4 | [inline] |
GetProjection(const Vector4 &vX, const Vector4 &vN) | PLMath::Vector4 | |
GetSmallestComponent() const | PLMath::Vector4 | [inline] |
GetSmallestValue() const | PLMath::Vector4 | [inline] |
GetSquaredDistance(const Vector4 &vV) const | PLMath::Vector4 | [inline] |
GetSquaredLength() const | PLMath::Vector4 | [inline] |
GetUnpackedFrom01() const | PLMath::Vector4 | [inline] |
GetW() const | PLMath::Vector4 | [inline] |
GetX() const | PLMath::Vector4 | [inline] |
GetXYZW(float &fX, float &fY, float &fZ, float &fW) const | PLMath::Vector4 | [inline] |
GetY() const | PLMath::Vector4 | [inline] |
GetZ() const | PLMath::Vector4 | [inline] |
IncW(float fW) | PLMath::Vector4 | [inline] |
IncX(float fX) | PLMath::Vector4 | [inline] |
IncXYZW(float fX=0.0f, float fY=0.0f, float fZ=0.0f, float fW=0.0f) | PLMath::Vector4 | [inline] |
IncXYZW(const float fV[]) | PLMath::Vector4 | [inline] |
IncY(float fY) | PLMath::Vector4 | [inline] |
IncZ(float fZ) | PLMath::Vector4 | [inline] |
Invert() | PLMath::Vector4 | [inline] |
IsNull() const | PLMath::Vector4 | [inline] |
IsPacked() const | PLMath::Vector4 | [inline] |
NegativeOne | PLMath::Vector4 | [static] |
NegativeUnitW | PLMath::Vector4 | [static] |
NegativeUnitX | PLMath::Vector4 | [static] |
NegativeUnitY | PLMath::Vector4 | [static] |
NegativeUnitZ | PLMath::Vector4 | [static] |
Normalize() | PLMath::Vector4 | [inline] |
One | PLMath::Vector4 | [static] |
operator const float *() const | PLMath::Vector4 | [inline] |
operator float *() | PLMath::Vector4 | [inline] |
operator Vector3() | PLMath::Vector4 | |
operator!=(const Vector4 &vV) const | PLMath::Vector4 | [inline] |
operator*(const Vector4 &vV) const | PLMath::Vector4 | [inline] |
operator*(float fS) const | PLMath::Vector4 | [inline] |
operator*=(const Vector4 &vV) | PLMath::Vector4 | [inline] |
operator*=(float fS) | PLMath::Vector4 | [inline] |
operator*=(const Matrix4x4 &mTrans) | PLMath::Vector4 | |
operator+(const Vector4 &vV) const | PLMath::Vector4 | [inline] |
operator+(float fN) const | PLMath::Vector4 | [inline] |
operator+=(const Vector4 &vV) | PLMath::Vector4 | [inline] |
operator+=(float fN) | PLMath::Vector4 | [inline] |
operator-() const | PLMath::Vector4 | [inline] |
operator-(const Vector4 &vV) const | PLMath::Vector4 | [inline] |
operator-(float fN) const | PLMath::Vector4 | [inline] |
operator-=(const Vector4 &vV) | PLMath::Vector4 | [inline] |
operator-=(float fN) | PLMath::Vector4 | [inline] |
operator/(const Vector4 &vV) const | PLMath::Vector4 | [inline] |
operator/(float fS) const | PLMath::Vector4 | [inline] |
operator/=(const Vector4 &vV) | PLMath::Vector4 | [inline] |
operator/=(float fS) | PLMath::Vector4 | [inline] |
operator<(const Vector4 &vV) const | PLMath::Vector4 | [inline] |
operator<=(const Vector4 &vV) const | PLMath::Vector4 | [inline] |
operator=(const float fV[]) | PLMath::Vector4 | [inline] |
operator=(const Vector2 &vV) | PLMath::Vector4 | |
operator=(const Vector3 &vV) | PLMath::Vector4 | |
operator=(const Vector4 &vV) | PLMath::Vector4 | [inline] |
operator==(const Vector4 &vV) const | PLMath::Vector4 | [inline] |
operator>(const Vector4 &vV) const | PLMath::Vector4 | [inline] |
operator>=(const Vector4 &vV) const | PLMath::Vector4 | [inline] |
operator[](int nIndex) | PLMath::Vector4 | [inline] |
operator[](int nIndex) const | PLMath::Vector4 | [inline] |
PackTo01() | PLMath::Vector4 | [inline] |
ProjectPlane(const Vector4 &vV1, const Vector4 &vV2) | PLMath::Vector4 | |
ProjectVector(const Vector4 &vA, const Vector4 &vB) const | PLMath::Vector4 | [inline] |
SetLength(float fLength=1.0f) | PLMath::Vector4 | [inline] |
SetW(float fW=1.0f) | PLMath::Vector4 | [inline] |
SetX(float fX=0.0f) | PLMath::Vector4 | [inline] |
SetXYZ(float fX=0.0f, float fY=0.0f, float fZ=0.0f) | PLMath::Vector4 | [inline] |
SetXYZ(const float fV[]) | PLMath::Vector4 | [inline] |
SetXYZ(const Vector3 &vV) | PLMath::Vector4 | |
SetXYZW(float fX=0.0f, float fY=0.0f, float fZ=0.0f, float fW=1.0f) | PLMath::Vector4 | [inline] |
SetXYZW(const float fV[]) | PLMath::Vector4 | [inline] |
SetXYZW(const Vector3 &vV, float fW=1.0f) | PLMath::Vector4 | |
SetY(float fY=0.0f) | PLMath::Vector4 | [inline] |
SetZ(float fZ=0.0f) | PLMath::Vector4 | [inline] |
ToString() const | PLMath::Vector4 | |
UnitW | PLMath::Vector4 | [static] |
UnitX | PLMath::Vector4 | [static] |
UnitY | PLMath::Vector4 | [static] |
UnitZ | PLMath::Vector4 | [static] |
UnpackFrom01() | PLMath::Vector4 | [inline] |
Vector4() | PLMath::Vector4 | [inline] |
Vector4(float fX, float fY, float fZ=0.0f, float fW=1.0f) | PLMath::Vector4 | [inline] |
Vector4(const float fV[]) | PLMath::Vector4 | [inline] |
Vector4(const Vector2 &vV, float fZ=0.0f, float fW=1.0f) | PLMath::Vector4 | |
Vector4(const Vector3 &vV, float fW=1.0f) | PLMath::Vector4 | |
Vector4(const Vector4 &vV) | PLMath::Vector4 | [inline] |
Vector4(const PLCore::String &sString) | PLMath::Vector4 | [inline] |
w | PLMath::Vector4 | |
W enum value | PLMath::Vector4 | |
x | PLMath::Vector4 | |
X enum value | PLMath::Vector4 | |
Y enum value | PLMath::Vector4 | |
y | PLMath::Vector4 | |
Z enum value | PLMath::Vector4 | |
z | PLMath::Vector4 | |
Zero | PLMath::Vector4 | [static] |
~Vector4() | PLMath::Vector4 | [inline] |