PixelLightAPI  .
PLMath::Vector2 Member List
This is the complete list of members for PLMath::Vector2, including all inherited members.
Component enum namePLMath::Vector2
DotProduct(const Vector2 &vV) const PLMath::Vector2 [inline]
FromString(const PLCore::String &sString)PLMath::Vector2
fVPLMath::Vector2
GetAngle(const Vector2 &vV) const PLMath::Vector2 [inline]
GetDistance(const Vector2 &vV) const PLMath::Vector2 [inline]
GetGreatestComponent() const PLMath::Vector2 [inline]
GetGreatestValue() const PLMath::Vector2 [inline]
GetInverted() const PLMath::Vector2 [inline]
GetLength() const PLMath::Vector2 [inline]
GetNormalized() const PLMath::Vector2 [inline]
GetPackedTo01() const PLMath::Vector2 [inline]
GetSmallestComponent() const PLMath::Vector2 [inline]
GetSmallestValue() const PLMath::Vector2 [inline]
GetSquaredDistance(const Vector2 &vV) const PLMath::Vector2 [inline]
GetSquaredLength() const PLMath::Vector2 [inline]
GetUnpackedFrom01() const PLMath::Vector2 [inline]
GetX() const PLMath::Vector2 [inline]
GetXY(float &fX, float &fY) const PLMath::Vector2 [inline]
GetY() const PLMath::Vector2 [inline]
IncX(float fX)PLMath::Vector2 [inline]
IncXY(float fX=0.0f, float fY=0.0f)PLMath::Vector2 [inline]
IncXY(const float fV[])PLMath::Vector2 [inline]
IncY(float fY)PLMath::Vector2 [inline]
Invert()PLMath::Vector2 [inline]
IsNull() const PLMath::Vector2 [inline]
IsPacked() const PLMath::Vector2 [inline]
NegativeOnePLMath::Vector2 [static]
NegativeUnitXPLMath::Vector2 [static]
NegativeUnitYPLMath::Vector2 [static]
Normalize()PLMath::Vector2 [inline]
OnePLMath::Vector2 [static]
operator const float *() const PLMath::Vector2 [inline]
operator float *()PLMath::Vector2 [inline]
operator!=(const Vector2 &vV) const PLMath::Vector2 [inline]
operator*(const Vector2 &vV) const PLMath::Vector2 [inline]
operator*(float fS) const PLMath::Vector2 [inline]
operator*=(const Vector2 &vV)PLMath::Vector2 [inline]
operator*=(float fS)PLMath::Vector2 [inline]
operator*=(const Matrix3x3 &mRot)PLMath::Vector2
operator*=(const Matrix3x4 &mRot)PLMath::Vector2
operator*=(const Matrix4x4 &mTrans)PLMath::Vector2
operator+(const Vector2 &vV) const PLMath::Vector2 [inline]
operator+(float fN) const PLMath::Vector2 [inline]
operator+=(const Vector2 &vV)PLMath::Vector2 [inline]
operator+=(float fN)PLMath::Vector2 [inline]
operator-() const PLMath::Vector2 [inline]
operator-(float fN) const PLMath::Vector2 [inline]
operator-(const Vector2 &vV) const PLMath::Vector2 [inline]
operator-=(const Vector2 &vV)PLMath::Vector2 [inline]
operator-=(float fN)PLMath::Vector2 [inline]
operator/(const Vector2 &vV) const PLMath::Vector2 [inline]
operator/(float fS) const PLMath::Vector2 [inline]
operator/=(const Vector2 &vV)PLMath::Vector2 [inline]
operator/=(float fS)PLMath::Vector2 [inline]
operator<(const Vector2 &vV) const PLMath::Vector2 [inline]
operator<=(const Vector2 &vV) const PLMath::Vector2 [inline]
operator=(const float fV[])PLMath::Vector2 [inline]
operator=(const Vector2 &vV)PLMath::Vector2 [inline]
operator=(const Vector3 &vV)PLMath::Vector2
operator=(const Vector4 &vV)PLMath::Vector2
operator==(const Vector2 &vV) const PLMath::Vector2 [inline]
operator>(const Vector2 &vV) const PLMath::Vector2 [inline]
operator>=(const Vector2 &vV) const PLMath::Vector2 [inline]
operator[](int nIndex)PLMath::Vector2 [inline]
operator[](int nIndex) const PLMath::Vector2 [inline]
PackTo01()PLMath::Vector2 [inline]
ProjectVector(const Vector2 &vA, const Vector2 &vB) const PLMath::Vector2 [inline]
SetLength(float fLength=1.0f)PLMath::Vector2 [inline]
SetX(float fX=0.0f)PLMath::Vector2 [inline]
SetXY(float fX=0.0f, float fY=0.0f)PLMath::Vector2 [inline]
SetXY(const float fV[])PLMath::Vector2 [inline]
SetY(float fY=0.0f)PLMath::Vector2 [inline]
ToString() const PLMath::Vector2
uPLMath::Vector2
UnitXPLMath::Vector2 [static]
UnitYPLMath::Vector2 [static]
UnpackFrom01()PLMath::Vector2 [inline]
vPLMath::Vector2
Vector2()PLMath::Vector2 [inline]
Vector2(float fX, float fY)PLMath::Vector2 [inline]
Vector2(const float fV[])PLMath::Vector2 [inline]
Vector2(const Vector2 &vV)PLMath::Vector2 [inline]
Vector2(const Vector3 &vV)PLMath::Vector2
Vector2(const Vector4 &vV)PLMath::Vector2
Vector2(const PLCore::String &sString)PLMath::Vector2 [inline]
xPLMath::Vector2
X enum valuePLMath::Vector2
yPLMath::Vector2
Y enum valuePLMath::Vector2
ZeroPLMath::Vector2 [static]
~Vector2()PLMath::Vector2 [inline]


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:36
The content of this PixelLight document is published under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported