PixelLightAPI
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Standard virtual input controller. More...
#include <VirtualStandardController.h>
Public Member Functions | |
PLINPUT_API | VirtualStandardController () |
Constructor. | |
virtual PLINPUT_API | ~VirtualStandardController () |
Destructor. | |
virtual PLINPUT_API void | ConnectToDevices () override |
Connect virtual controller to physical devices. |
Standard virtual input controller.
y = > Translation: Move up/down (+/-) => Rotation: Yaw (also called 'heading') change is turning to the left or right | | *---x => Translation: Strafe left/right (+/-) => Rotation: Pitch (also called 'bank') change is moving the nose down and the tail up (or vice-versa) / z => Translation: Move forwards/backwards (+/-) => Rotation: Roll (also called 'attitude') change is moving one wingtip up and the other down
PLINPUT_API PLInput::VirtualStandardController::VirtualStandardController | ( | ) |
Constructor.
virtual PLINPUT_API PLInput::VirtualStandardController::~VirtualStandardController | ( | ) | [virtual] |
Destructor.
virtual PLINPUT_API void PLInput::VirtualStandardController::ConnectToDevices | ( | ) | [override, virtual] |
Connect virtual controller to physical devices.
Reimplemented from PLInput::VirtualController.
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