PixelLightAPI  .
VirtualController.h
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00001 /*********************************************************\
00002  *  File: VirtualController.h                            *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLINPUT_VIRTUALCONTROLLER_H__
00024 #define __PLINPUT_VIRTUALCONTROLLER_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include "PLInput/Input/Controller.h"
00032 
00033 
00034 //[-------------------------------------------------------]
00035 //[ Namespace                                             ]
00036 //[-------------------------------------------------------]
00037 namespace PLInput {
00038 
00039 
00040 //[-------------------------------------------------------]
00041 //[ Classes                                               ]
00042 //[-------------------------------------------------------]
00043 /**
00044 *  @brief
00045 *    Virtual input controller
00046 *
00047 *  @remarks
00048 *    A virtual input controller is a controller that is used to map real input devices to virtual controls.
00049 *    Usually, you have one virtual input controller for your application, or in rare occasions more than one,
00050 *    e.g. one for every window or player. The virtual controller connects itself to the physical input devices,
00051 *    a virtual function can be used to alter this behavior in derived classes. The virtual controller should
00052 *    then be connected to the controllers of input-enabled objects, such as scene nodes or modifiers.
00053 */
00054 class VirtualController : public Controller {
00055 
00056 
00057     //[-------------------------------------------------------]
00058     //[ Class definition                                      ]
00059     //[-------------------------------------------------------]
00060     pl_class(PLINPUT_RTTI_EXPORT, VirtualController, "PLInput", PLInput::Controller, "Virtual input controller base class")
00061     pl_class_end
00062 
00063 
00064     //[-------------------------------------------------------]
00065     //[ Public functions                                      ]
00066     //[-------------------------------------------------------]
00067     public:
00068         /**
00069         *  @brief
00070         *    Constructor
00071         *
00072         *  @param[in] sName
00073         *    Controller name
00074         *  @param[in] sDescription
00075         *    Controller description
00076         */
00077         PLINPUT_API VirtualController(const PLCore::String &sName, const PLCore::String &sDescription);
00078 
00079         /**
00080         *  @brief
00081         *    Destructor
00082         */
00083         PLINPUT_API virtual ~VirtualController();
00084 
00085 
00086     //[-------------------------------------------------------]
00087     //[ Public virtual VirtualController functions            ]
00088     //[-------------------------------------------------------]
00089     public:
00090         /**
00091         *  @brief
00092         *    Connect virtual controller to physical devices
00093         *
00094         *  @remarks
00095         *    This function shall enumerate the available devices and connect
00096         *    itself to the proper controls of those input devices. Override
00097         *    this function in derived classes to alter it's behavior or to
00098         *    support your own type of virtual controllers
00099         */
00100         PLINPUT_API virtual void ConnectToDevices();
00101 
00102 
00103 };
00104 
00105 
00106 //[-------------------------------------------------------]
00107 //[ Namespace                                             ]
00108 //[-------------------------------------------------------]
00109 } // PLInput
00110 
00111 
00112 #endif // __PLINPUT_VIRTUALCONTROLLER_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:01
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