PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SceneRendererManager.h * 00003 * 00004 * Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLSCENE_COMPOSITING_SCENERENDERERMANAGER_H__ 00024 #define __PLSCENE_COMPOSITING_SCENERENDERERMANAGER_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include <PLCore/Container/ResourceManager.h> 00032 #include "PLScene/Compositing/SceneRendererHandler.h" 00033 00034 00035 //[-------------------------------------------------------] 00036 //[ Namespace ] 00037 //[-------------------------------------------------------] 00038 namespace PLScene { 00039 00040 00041 //[-------------------------------------------------------] 00042 //[ Forward declarations ] 00043 //[-------------------------------------------------------] 00044 class SceneContext; 00045 class SceneRenderer; 00046 00047 00048 //[-------------------------------------------------------] 00049 //[ Classes ] 00050 //[-------------------------------------------------------] 00051 /** 00052 * @brief 00053 * This is a manager for the scene renderer resource 00054 * 00055 * @note 00056 * - Unloads unused resources automatically by default 00057 */ 00058 class SceneRendererManager : public PLCore::ResourceManager<SceneRenderer> { 00059 00060 00061 //[-------------------------------------------------------] 00062 //[ Friends ] 00063 //[-------------------------------------------------------] 00064 friend class SceneContext; 00065 00066 00067 //[-------------------------------------------------------] 00068 //[ Public functions ] 00069 //[-------------------------------------------------------] 00070 public: 00071 /** 00072 * @brief 00073 * Returns the owner scene context 00074 * 00075 * @return 00076 * The owner scene context 00077 */ 00078 PLS_API SceneContext &GetSceneContext() const; 00079 00080 00081 //[-------------------------------------------------------] 00082 //[ Private functions ] 00083 //[-------------------------------------------------------] 00084 private: 00085 /** 00086 * @brief 00087 * Constructor 00088 * 00089 * @param[in] cSceneContext 00090 * Owner scene context 00091 */ 00092 SceneRendererManager(SceneContext &cSceneContext); 00093 00094 /** 00095 * @brief 00096 * Destructor 00097 */ 00098 virtual ~SceneRendererManager(); 00099 00100 00101 //[-------------------------------------------------------] 00102 //[ Private virtual PLCore::ResourceManager functions ] 00103 //[-------------------------------------------------------] 00104 private: 00105 virtual SceneRenderer *CreateResource(const PLCore::String &sName) override; 00106 00107 00108 //[-------------------------------------------------------] 00109 //[ Private data ] 00110 //[-------------------------------------------------------] 00111 private: 00112 SceneContext *m_pSceneContext; /**< Owner scene context (always valid!) */ 00113 00114 00115 }; 00116 00117 00118 //[-------------------------------------------------------] 00119 //[ Namespace ] 00120 //[-------------------------------------------------------] 00121 } // PLScene 00122 00123 00124 #endif // __PLSCENE_COMPOSITING_SCENERENDERERMANAGER_H__
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