PixelLightAPI
.
|
00001 /*********************************************************\ 00002 * File: ProgramAttribute.h * 00003 * 00004 * Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLRENDERER_PROGRAMATTRIBUTE_H__ 00024 #define __PLRENDERER_PROGRAMATTRIBUTE_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLRenderer/Renderer/VertexBuffer.h" 00032 00033 00034 //[-------------------------------------------------------] 00035 //[ Namespace ] 00036 //[-------------------------------------------------------] 00037 namespace PLRenderer { 00038 00039 00040 //[-------------------------------------------------------] 00041 //[ Classes ] 00042 //[-------------------------------------------------------] 00043 /** 00044 * @brief 00045 * Abstract renderer program attribute (also known as "varying parameter") 00046 * 00047 * @note 00048 * - For per-vertex data 00049 * - It doesn't matter whether or not the program, the attribute is part of, is currently used for rendering 00050 */ 00051 class ProgramAttribute { 00052 00053 00054 //[-------------------------------------------------------] 00055 //[ Public virtual ProgramAttribute functions ] 00056 //[-------------------------------------------------------] 00057 public: 00058 /** 00059 * @brief 00060 * Sets a attribute by using an index to reference the vertex buffer attribute to use 00061 * 00062 * @param[in] pVertexBuffer 00063 * Vertex buffer to use, can be a null pointer 00064 * @param[in] nIndex 00065 * Index of the vertex buffer attribute to connect with the vertex shader attribute 00066 * 00067 * @return 00068 * 'true' if all went fine, else 'false' 00069 */ 00070 virtual bool Set(PLRenderer::VertexBuffer *pVertexBuffer, PLCore::uint32 nIndex) = 0; 00071 00072 /** 00073 * @brief 00074 * Sets a attribute by using a semantic to reference the vertex buffer attribute to use 00075 * 00076 * @param[in] pVertexBuffer 00077 * Vertex buffer to use, can be a null pointer 00078 * @param[in] nSemantic 00079 * Semantic of the vertex buffer attribute to connect with the vertex shader attribute 00080 * @param[in] nChannel 00081 * Pipeline channel (see ESemantic, maximum see MaxPipelineChannels) 00082 * 00083 * @return 00084 * 'true' if all went fine, else 'false' 00085 */ 00086 virtual bool Set(PLRenderer::VertexBuffer *pVertexBuffer, PLRenderer::VertexBuffer::ESemantic nSemantic, PLCore::uint32 nChannel = 0) = 0; 00087 00088 00089 //[-------------------------------------------------------] 00090 //[ Protected functions ] 00091 //[-------------------------------------------------------] 00092 protected: 00093 /** 00094 * @brief 00095 * Constructor 00096 */ 00097 PLRENDERER_API ProgramAttribute(); 00098 00099 /** 00100 * @brief 00101 * Destructor 00102 */ 00103 PLRENDERER_API virtual ~ProgramAttribute(); 00104 00105 00106 //[-------------------------------------------------------] 00107 //[ Private functions ] 00108 //[-------------------------------------------------------] 00109 private: 00110 /** 00111 * @brief 00112 * Copy constructor 00113 * 00114 * @param[in] cSource 00115 * Source to copy from 00116 */ 00117 ProgramAttribute(const ProgramAttribute &cSource); 00118 00119 /** 00120 * @brief 00121 * Copy operator 00122 * 00123 * @param[in] cSource 00124 * Source to copy from 00125 * 00126 * @return 00127 * Reference to this instance 00128 */ 00129 ProgramAttribute &operator =(const ProgramAttribute &cSource); 00130 00131 00132 }; 00133 00134 00135 //[-------------------------------------------------------] 00136 //[ Namespace ] 00137 //[-------------------------------------------------------] 00138 } // PLRenderer 00139 00140 00141 #endif // __PLRENDERER_PROGRAMATTRIBUTE_H__
|