PixelLightAPI  .
PhysicsCharacterController.h
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00001 /*********************************************************\
00002  *  File: PhysicsCharacterController.h                   *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLENGINE_CONTROLLER_PHYSICSCHARACTERCONTROLLER_H__
00024 #define __PLENGINE_CONTROLLER_PHYSICSCHARACTERCONTROLLER_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include <PLInput/Input/Controller.h>
00032 #include <PLInput/Input/Controls/Axis.h>
00033 #include <PLInput/Input/Controls/Button.h>
00034 #include "PLEngine/PLEngine.h"
00035 
00036 
00037 //[-------------------------------------------------------]
00038 //[ Namespace                                             ]
00039 //[-------------------------------------------------------]
00040 namespace PLEngine {
00041 
00042 
00043 //[-------------------------------------------------------]
00044 //[ Classes                                               ]
00045 //[-------------------------------------------------------]
00046 /**
00047 *  @brief
00048 *    Physics character input controller
00049 *
00050 *  @note
00051 *    - Primary intended for rapid prototyping
00052 */
00053 class PhysicsCharacterController : public PLInput::Controller {
00054 
00055 
00056     //[-------------------------------------------------------]
00057     //[ Class definition                                      ]
00058     //[-------------------------------------------------------]
00059     pl_class(PL_RTTI_EXPORT, PhysicsCharacterController, "PLEngine", PLInput::Controller, "Physics character input controller")
00060     pl_class_end
00061 
00062 
00063     //[-------------------------------------------------------]
00064     //[ Controller definition                                 ]
00065     //[-------------------------------------------------------]
00066     public:
00067         PLInput::Axis       TransX;         /**< X translation axis: Strafe left/right (+/-) */
00068         PLInput::Axis       TransY;         /**< Y translation axis: Move up/down (+/-) */
00069         PLInput::Axis       TransZ;         /**< Z translation axis: Move forwards/backwards (+/-) */
00070         PLInput::Axis       RotY;           /**< Y rotation axis: Yaw (also called 'heading') change is turning to the left or right */
00071         PLInput::Button     Forward;        /**< Move forwards */
00072         PLInput::Button     Backward;       /**< Move backwards */
00073         PLInput::Button     Left;           /**< Move (rotate) left */
00074         PLInput::Button     Right;          /**< Move (rotate) right */
00075         PLInput::Button     StrafeLeft;     /**< Strafe left */
00076         PLInput::Button     StrafeRight;    /**< Strafe right */
00077         PLInput::Button     Up;             /**< Move up */
00078         PLInput::Button     Down;           /**< Move down */
00079         PLInput::Button     Run;            /**< Keep pressed to run */
00080         PLInput::Button     Crouch;         /**< Keep pressed to crouch */
00081         PLInput::Button     Jump;           /**< Jump */
00082 
00083 
00084     //[-------------------------------------------------------]
00085     //[ Public functions                                      ]
00086     //[-------------------------------------------------------]
00087     public:
00088         /**
00089         *  @brief
00090         *    Constructor
00091         */
00092         PL_API PhysicsCharacterController();
00093 
00094         /**
00095         *  @brief
00096         *    Destructor
00097         */
00098         PL_API virtual ~PhysicsCharacterController();
00099 
00100 
00101 };
00102 
00103 
00104 //[-------------------------------------------------------]
00105 //[ Namespace                                             ]
00106 //[-------------------------------------------------------]
00107 } // PLEngine
00108 
00109 
00110 #endif // __PLENGINE_CONTROLLER_PHYSICSCHARACTERCONTROLLER_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:08:58
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