PixelLightAPI
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Mesh scene node animation modifier class. More...
#include <SNMMeshAnimation.h>
Public Member Functions | |
PLS_API PLCore::String | GetName () const |
PLS_API void | SetName (const PLCore::String &sValue) |
PLS_API float | GetFrame () const |
PLS_API void | SetFrame (float fValue) |
PLS_API float | GetSpeed () const |
PLS_API void | SetSpeed (float fValue) |
PLS_API float | GetWeight () const |
PLS_API void | SetWeight (float fValue) |
PLS_API float | GetMinWeight () const |
PLS_API void | SetMinWeight (float fValue) |
PLS_API float | GetMaxWeight () const |
PLS_API void | SetMaxWeight (float fValue) |
PLS_API | SNMMeshAnimation (SceneNode &cSceneNode) |
Constructor. | |
virtual PLS_API | ~SNMMeshAnimation () |
Destructor. |
Mesh scene node animation modifier class.
PLS_API PLScene::SNMMeshAnimation::SNMMeshAnimation | ( | SceneNode & | cSceneNode | ) |
Constructor.
[in] | cSceneNode | Owner scene node |
virtual PLS_API PLScene::SNMMeshAnimation::~SNMMeshAnimation | ( | ) | [virtual] |
Destructor.
PLS_API PLCore::String PLScene::SNMMeshAnimation::GetName | ( | ) | const |
PLS_API void PLScene::SNMMeshAnimation::SetName | ( | const PLCore::String & | sValue | ) |
PLS_API float PLScene::SNMMeshAnimation::GetFrame | ( | ) | const |
PLS_API void PLScene::SNMMeshAnimation::SetFrame | ( | float | fValue | ) |
PLS_API float PLScene::SNMMeshAnimation::GetSpeed | ( | ) | const |
PLS_API void PLScene::SNMMeshAnimation::SetSpeed | ( | float | fValue | ) |
PLS_API float PLScene::SNMMeshAnimation::GetWeight | ( | ) | const |
PLS_API void PLScene::SNMMeshAnimation::SetWeight | ( | float | fValue | ) |
PLS_API float PLScene::SNMMeshAnimation::GetMinWeight | ( | ) | const |
PLS_API void PLScene::SNMMeshAnimation::SetMinWeight | ( | float | fValue | ) |
PLS_API float PLScene::SNMMeshAnimation::GetMaxWeight | ( | ) | const |
PLS_API void PLScene::SNMMeshAnimation::SetMaxWeight | ( | float | fValue | ) |
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