PixelLightAPI
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Material preview surface painter class. More...
#include <SPMaterialPreview.h>
Public Member Functions | |
PLRENDERER_API | SPMaterialPreview (Renderer &cRenderer) |
Constructor. | |
virtual PLRENDERER_API | ~SPMaterialPreview () |
Destructor. | |
PLCore::String | GetMaterial () const |
Returns the name of the used material. | |
void | SetMaterial (const PLCore::String &sName="") |
Sets the name of the used material. |
Material preview surface painter class.
PLRENDERER_API PLRenderer::SPMaterialPreview::SPMaterialPreview | ( | Renderer & | cRenderer | ) |
Constructor.
[in] | cRenderer | Renderer to use |
virtual PLRENDERER_API PLRenderer::SPMaterialPreview::~SPMaterialPreview | ( | ) | [virtual] |
Destructor.
PLCore::String PLRenderer::SPMaterialPreview::GetMaterial | ( | ) | const [inline] |
Returns the name of the used material.
void PLRenderer::SPMaterialPreview::SetMaterial | ( | const PLCore::String & | sName = "" | ) | [inline] |
Sets the name of the used material.
[in] | sName | Name of the used material |
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