PixelLightAPI
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00001 /*********************************************************\ 00002 * File: FragmentShader.h * 00003 * 00004 * Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLRENDERER_FRAGMENTSHADER_H__ 00024 #define __PLRENDERER_FRAGMENTSHADER_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLRenderer/Renderer/Shader.h" 00032 00033 00034 //[-------------------------------------------------------] 00035 //[ Namespace ] 00036 //[-------------------------------------------------------] 00037 namespace PLRenderer { 00038 00039 00040 //[-------------------------------------------------------] 00041 //[ Classes ] 00042 //[-------------------------------------------------------] 00043 /** 00044 * @brief 00045 * Abstract renderer fragment shader resource 00046 */ 00047 class FragmentShader : public Shader { 00048 00049 00050 //[-------------------------------------------------------] 00051 //[ Public functions ] 00052 //[-------------------------------------------------------] 00053 public: 00054 /** 00055 * @brief 00056 * Destructor 00057 */ 00058 PLRENDERER_API virtual ~FragmentShader(); 00059 00060 00061 //[-------------------------------------------------------] 00062 //[ Protected functions ] 00063 //[-------------------------------------------------------] 00064 protected: 00065 /** 00066 * @brief 00067 * Constructor 00068 * 00069 * @param[in] cRenderer 00070 * Owner renderer 00071 */ 00072 PLRENDERER_API FragmentShader(Renderer &cRenderer); 00073 00074 00075 //[-------------------------------------------------------] 00076 //[ Private functions ] 00077 //[-------------------------------------------------------] 00078 private: 00079 /** 00080 * @brief 00081 * Copy constructor 00082 * 00083 * @param[in] cSource 00084 * Source to copy from 00085 */ 00086 FragmentShader(const FragmentShader &cSource); 00087 00088 /** 00089 * @brief 00090 * Copy operator 00091 * 00092 * @param[in] cSource 00093 * Source to copy from 00094 * 00095 * @return 00096 * Reference to this instance 00097 */ 00098 FragmentShader &operator =(const FragmentShader &cSource); 00099 00100 00101 }; 00102 00103 00104 //[-------------------------------------------------------] 00105 //[ Namespace ] 00106 //[-------------------------------------------------------] 00107 } // PLRenderer 00108 00109 00110 #endif // __PLRENDERER_FRAGMENTSHADER_H__
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