PixelLightAPI  .
PLScene::SceneRendererManager Member List
This is the complete list of members for PLScene::SceneRendererManager, including all inherited members.
Clear(bool bProtectedToo=true)PLCore::ResourceManager< SceneRenderer >
Create(const String &sName="")PLCore::ResourceManager< SceneRenderer >
DeInit()PLCore::ResourceManager< SceneRenderer > [virtual]
EventResourceRemovedPLCore::ResourceManager< SceneRenderer >
GetByIndex(uint32 nIndex=0) constPLCore::ResourceManager< SceneRenderer > [virtual]
GetByName(const String &sName) constPLCore::ResourceManager< SceneRenderer > [virtual]
GetIndex(SceneRenderer &cResource) constPLCore::ResourceManager< SceneRenderer > [virtual]
GetManagerName() constPLCore::ResourceManager< SceneRenderer >
GetNumOfElements() constPLCore::ResourceManager< SceneRenderer >
GetSceneContext() const PLScene::SceneRendererManager
GetStandard() constPLCore::ResourceManager< SceneRenderer >
GetUnloadUnused() constPLCore::ResourceManager< SceneRenderer >
Init()PLCore::ResourceManager< SceneRenderer > [virtual]
LoadResource(const String &sFilename)PLCore::ResourceManager< SceneRenderer > [virtual]
m_bUnloadUnusedPLCore::ResourceManager< SceneRenderer > [protected]
m_lstResourcesPLCore::ResourceManager< SceneRenderer > [protected]
m_mapResourcesPLCore::ResourceManager< SceneRenderer > [protected]
m_pStandardResourcePLCore::ResourceManager< SceneRenderer > [protected]
m_sManagerNamePLCore::ResourceManager< SceneRenderer > [protected]
MoveResource(uint32 nFromIndex, uint32 nToIndex)PLCore::ResourceManager< SceneRenderer > [virtual]
operator=(const ResourceManager< SceneRenderer > &cSource)PLCore::ResourceManager< SceneRenderer > [virtual]
ResourceManager()PLCore::ResourceManager< SceneRenderer > [protected]
SetManagerName(const String &sName="")PLCore::ResourceManager< SceneRenderer >
SetResourceName(SceneRenderer &cResource, const String &sName)PLCore::ResourceManager< SceneRenderer > [protected]
SetStandard(SceneRenderer *pResource=nullptr)PLCore::ResourceManager< SceneRenderer >
SetUnloadUnused(bool bUnloadUnused=false)PLCore::ResourceManager< SceneRenderer >
Unload(SceneRenderer &cResource)PLCore::ResourceManager< SceneRenderer >
UnloadUnused()PLCore::ResourceManager< SceneRenderer >
Update()PLCore::ResourceManager< SceneRenderer > [virtual]
~ResourceManager()PLCore::ResourceManager< SceneRenderer > [protected, virtual]


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:40
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