PixelLightAPI  .
PLRenderer::TextureManager Member List
This is the complete list of members for PLRenderer::TextureManager, including all inherited members.
AreTextureMipmapsAllowed() const PLRenderer::TextureManager [inline]
Clear(bool bProtectedToo=true)PLCore::ResourceManager< Texture >
Create(const String &sName="")PLCore::ResourceManager< Texture >
CreateTexture(const PLCore::String &sName, TextureBuffer &cTextureBuffer)PLRenderer::TextureManager
CreateTexture(const PLCore::String &sName, const PLCore::String &sParameters)PLRenderer::TextureManager
DefaultPLRenderer::TextureManager [static]
DeInit()PLCore::ResourceManager< Texture > [virtual]
EventResourceRemovedPLCore::ResourceManager< Texture >
GetByIndex(uint32 nIndex=0) constPLCore::ResourceManager< Texture > [virtual]
GetByName(const String &sName) constPLCore::ResourceManager< Texture > [virtual]
GetIndex(Texture &cResource) constPLCore::ResourceManager< Texture > [virtual]
GetManagerName() constPLCore::ResourceManager< Texture >
GetNumOfElements() constPLCore::ResourceManager< Texture >
GetRendererContext() const PLRenderer::TextureManager [inline]
GetStandard() constPLCore::ResourceManager< Texture >
GetTextureFit() const PLRenderer::TextureManager [inline]
GetTextureQuality() const PLRenderer::TextureManager [inline]
GetUnloadUnused() constPLCore::ResourceManager< Texture >
Init()PLCore::ResourceManager< Texture > [virtual]
IsTextureCompressionAllowed() const PLRenderer::TextureManager [inline]
LoadResource(const String &sFilename)PLCore::ResourceManager< Texture > [virtual]
m_bUnloadUnusedPLCore::ResourceManager< Texture > [protected]
m_lstResourcesPLCore::ResourceManager< Texture > [protected]
m_mapResourcesPLCore::ResourceManager< Texture > [protected]
m_pStandardResourcePLCore::ResourceManager< Texture > [protected]
m_sManagerNamePLCore::ResourceManager< Texture > [protected]
MoveResource(uint32 nFromIndex, uint32 nToIndex)PLCore::ResourceManager< Texture > [virtual]
operator=(const ResourceManager< Texture > &cSource)PLCore::ResourceManager< Texture > [virtual]
ReloadTextures()PLRenderer::TextureManager
ResourceManager()PLCore::ResourceManager< Texture > [protected]
SetManagerName(const String &sName="")PLCore::ResourceManager< Texture >
SetResourceName(Texture &cResource, const String &sName)PLCore::ResourceManager< Texture > [protected]
SetStandard(Texture *pResource=nullptr)PLCore::ResourceManager< Texture >
SetTextureCompressionAllowed(bool bAllowed)PLRenderer::TextureManager [inline]
SetTextureFit(bool bLower=true)PLRenderer::TextureManager [inline]
SetTextureMipmapsAllowed(bool bAllowed)PLRenderer::TextureManager [inline]
SetTextureQuality(float fQuality)PLRenderer::TextureManager
SetUnloadUnused(bool bUnloadUnused=false)PLCore::ResourceManager< Texture >
Unload(Texture &cResource)PLCore::ResourceManager< Texture >
UnloadUnused()PLCore::ResourceManager< Texture >
Update()PLCore::ResourceManager< Texture > [virtual]
~ResourceManager()PLCore::ResourceManager< Texture > [protected, virtual]


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:40
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