PixelLightAPI  .
PLRenderer::Parameter Member List
This is the complete list of members for PLRenderer::Parameter, including all inherited members.
GetManager() const PLRenderer::Parameter [inline]
GetName() const PLRenderer::Parameter [inline]
GetParameterString() const PLRenderer::Parameter
GetType() const PLRenderer::Parameter [inline]
GetValue1d(double &fW) const PLRenderer::Parameter [inline]
GetValue1f(float &fX) const PLRenderer::Parameter [inline]
GetValue1f() const PLRenderer::Parameter [inline]
GetValue1i(int &nX) const PLRenderer::Parameter [inline]
GetValue1i() const PLRenderer::Parameter [inline]
GetValue2d(double &fX, double &fY) const PLRenderer::Parameter [inline]
GetValue2dv() const PLRenderer::Parameter [inline]
GetValue2f(float &fX, float &fY) const PLRenderer::Parameter [inline]
GetValue2fv() const PLRenderer::Parameter [inline]
GetValue2i(int &nX, int &nY) const PLRenderer::Parameter [inline]
GetValue2iv() const PLRenderer::Parameter [inline]
GetValue3d(double &fX, double &fY, double &fZ) const PLRenderer::Parameter [inline]
GetValue3dv() const PLRenderer::Parameter [inline]
GetValue3f(float &fX, float &fY, float &fZ) const PLRenderer::Parameter [inline]
GetValue3fv() const PLRenderer::Parameter [inline]
GetValue3i(int &nX, int &nY, int &nZ) const PLRenderer::Parameter [inline]
GetValue3iv() const PLRenderer::Parameter [inline]
GetValue4d(double &fX, double &fY, double &fZ, double &fW) const PLRenderer::Parameter [inline]
GetValue4dv() const PLRenderer::Parameter [inline]
GetValue4f(float &fX, float &fY, float &fZ, float &fW) const PLRenderer::Parameter [inline]
GetValue4fv() const PLRenderer::Parameter [inline]
GetValue4i(int &nX, int &nY, int &nZ, int &nW) const PLRenderer::Parameter [inline]
GetValue4iv() const PLRenderer::Parameter [inline]
GetValueFloat3x3() const PLRenderer::Parameter [inline]
GetValueFloat3x4() const PLRenderer::Parameter [inline]
GetValueMatrixdv() const PLRenderer::Parameter [inline]
GetValueMatrixfv() const PLRenderer::Parameter [inline]
GetValueTexture() const PLRenderer::Parameter
GetValueTextureBuffer() const PLRenderer::Parameter
GetValueTextureHandler() const PLRenderer::Parameter [inline]
SetManagerParameterValue(Parameters &cManager, const PLCore::String &sName) const PLRenderer::Parameter
SetManagerParameterValue(Program &cProgram, const PLCore::String &sName) const PLRenderer::Parameter
SetName(const PLCore::String &sName)PLRenderer::Parameter
SetParameterString(const PLCore::String &sValue)PLRenderer::Parameter
SetValue1d(double fW)PLRenderer::Parameter
SetValue1f(float fX)PLRenderer::Parameter
SetValue1i(int nX)PLRenderer::Parameter
SetValue2d(double fX, double fY)PLRenderer::Parameter
SetValue2dv(const double fValue[])PLRenderer::Parameter
SetValue2f(float fX, float fY)PLRenderer::Parameter
SetValue2fv(const float fValue[])PLRenderer::Parameter
SetValue2i(int nX, int nY)PLRenderer::Parameter
SetValue2iv(const int nValue[])PLRenderer::Parameter
SetValue3d(double fX, double fY, double fZ)PLRenderer::Parameter
SetValue3dv(const double fValue[])PLRenderer::Parameter
SetValue3f(float fX, float fY, float fZ)PLRenderer::Parameter
SetValue3fv(const float fValue[])PLRenderer::Parameter
SetValue3i(int nX, int nY, int nZ)PLRenderer::Parameter
SetValue3iv(const int nValue[])PLRenderer::Parameter
SetValue4d(double fX, double fY, double fZ, double fW)PLRenderer::Parameter
SetValue4dv(const double fValue[])PLRenderer::Parameter
SetValue4f(float fX, float fY, float fZ, float fW)PLRenderer::Parameter
SetValue4fv(const float fValue[])PLRenderer::Parameter
SetValue4i(int nX, int nY, int nZ, int nW)PLRenderer::Parameter
SetValue4iv(const int nValue[])PLRenderer::Parameter
SetValueFloat3x3(const float fValue[])PLRenderer::Parameter
SetValueFloat3x4(const float fValue[])PLRenderer::Parameter
SetValueMatrixdv(const double fValue[])PLRenderer::Parameter
SetValueMatrixfv(const float fValue[])PLRenderer::Parameter
SetValueTexture(Texture *pTexture)PLRenderer::Parameter
SetValueTexture(const PLCore::String &sFilename)PLRenderer::Parameter


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:38
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