PixelLightAPI
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BuildTrianglePlaneList() | PLMesh::MeshMorphTarget | |
CalculateBoundingBox(PLMath::Vector3 &vMinPos, PLMath::Vector3 &vMaxPos) const | PLMesh::MeshMorphTarget | |
CalculateBoundingSphere(PLMath::Vector3 &vPos, float &fRadius) const | PLMesh::MeshMorphTarget | |
CalculateNormals() | PLMesh::MeshMorphTarget | |
CalculateTangentSpaceVectors(bool bTangent=true, bool bBinormal=true) | PLMesh::MeshMorphTarget | |
GetMesh() const | PLMesh::MeshMorphTarget | |
GetName() const | PLMesh::MeshMorphTarget | |
GetTrianglePlaneList() | PLMesh::MeshMorphTarget | |
GetVertexBuffer() const | PLMesh::MeshMorphTarget | |
GetVertexIDs() | PLMesh::MeshMorphTarget | |
IsRelative() const | PLMesh::MeshMorphTarget | |
MeshMorphTarget(Mesh *pMesh=nullptr) | PLMesh::MeshMorphTarget | |
operator=(const MeshMorphTarget &cSource) | PLMesh::MeshMorphTarget | |
SetMesh(Mesh *pMesh=nullptr) | PLMesh::MeshMorphTarget | |
SetName(const PLCore::String &sName) | PLMesh::MeshMorphTarget | |
SetRelative(bool bRelative=false) | PLMesh::MeshMorphTarget | |
~MeshMorphTarget() | PLMesh::MeshMorphTarget |
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