PixelLightAPI
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#include <PLCore/Container/ResourceManager.h>
#include "PLRenderer/Texture/Texture.h"
#include "PLRenderer/Texture/TextureHandler.h"
#include "PLRenderer/Texture/TextureManager.inl"
Go to the source code of this file.
Classes | |
class | PLRenderer::TextureManager |
This is a manager for the texture resource. More... | |
Namespaces | |
namespace | PLRenderer |
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