PixelLightAPI
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00001 /*********************************************************\ 00002 * File: TextureCreatorNormalizationCubeMap.h * 00003 * 00004 * Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLRENDERER_TEXTURECREATOR_NORMALIZATIONCUBEMAP_H__ 00024 #define __PLRENDERER_TEXTURECREATOR_NORMALIZATIONCUBEMAP_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include <PLMath/Vector3.h> 00032 #include "PLRenderer/Texture/Creator/TextureCreator.h" 00033 00034 00035 //[-------------------------------------------------------] 00036 //[ Namespace ] 00037 //[-------------------------------------------------------] 00038 namespace PLRenderer { 00039 00040 00041 //[-------------------------------------------------------] 00042 //[ Classes ] 00043 //[-------------------------------------------------------] 00044 /** 00045 * @brief 00046 * Normalization cube map (TextureBuffer::R8G8B8) texture creator class 00047 * 00048 * @remarks 00049 * This cube map texture can be used within shader programs to normalize vectors 00050 * through a fast texture access instead of a slower normalization using 00051 * math functions. 00052 */ 00053 class TextureCreatorNormalizationCubeMap : public TextureCreator { 00054 00055 00056 //[-------------------------------------------------------] 00057 //[ RTTI interface ] 00058 //[-------------------------------------------------------] 00059 pl_class(PLRENDERER_RTTI_EXPORT, TextureCreatorNormalizationCubeMap, "PLRenderer", PLRenderer::TextureCreator, "Normalization cube map (TextureBuffer::R8G8B8) texture creator class") 00060 // Attributes 00061 pl_attribute(Size, PLCore::uint32, 64, ReadWrite, DirectValue, "Texture size (must be a power of 2)", "Min='8'") 00062 // Constructors 00063 pl_constructor_0(DefaultConstructor, "Default constructor", "") 00064 pl_class_end 00065 00066 00067 //[-------------------------------------------------------] 00068 //[ Public functions ] 00069 //[-------------------------------------------------------] 00070 public: 00071 /** 00072 * @brief 00073 * Default constructor 00074 */ 00075 PLRENDERER_API TextureCreatorNormalizationCubeMap(); 00076 00077 /** 00078 * @brief 00079 * Destructor 00080 */ 00081 PLRENDERER_API virtual ~TextureCreatorNormalizationCubeMap(); 00082 00083 00084 //[-------------------------------------------------------] 00085 //[ Private functions ] 00086 //[-------------------------------------------------------] 00087 private: 00088 /* 00089 * @brief 00090 * Returns a cube vector 00091 * 00092 * @param[in] i 00093 * Cube map side 00094 * @param[in] x 00095 * Cube map x position 00096 * @param[in] y 00097 * Cube map y position 00098 * 00099 * @return 00100 * The cube requested vector 00101 */ 00102 PLMath::Vector3 GetCubeVector(PLCore::uint8 i, PLCore::uint32 x, PLCore::uint32 y) const; 00103 00104 00105 //[-------------------------------------------------------] 00106 //[ Private virtual TextureCreator functions ] 00107 //[-------------------------------------------------------] 00108 private: 00109 virtual Texture *Create(TextureManager &cTextureManager, Texture *pTexture = nullptr) const override; 00110 00111 00112 }; 00113 00114 00115 //[-------------------------------------------------------] 00116 //[ Namespace ] 00117 //[-------------------------------------------------------] 00118 } // PLRenderer 00119 00120 00121 #endif // __PLRENDERER_TEXTURECREATOR_NORMALIZATIONCUBEMAP_H__
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