PixelLightAPI  .
TextureCreatorNormalizationCubeMap.h
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00001 /*********************************************************\
00002  *  File: TextureCreatorNormalizationCubeMap.h           *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLRENDERER_TEXTURECREATOR_NORMALIZATIONCUBEMAP_H__
00024 #define __PLRENDERER_TEXTURECREATOR_NORMALIZATIONCUBEMAP_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include <PLMath/Vector3.h>
00032 #include "PLRenderer/Texture/Creator/TextureCreator.h"
00033 
00034 
00035 //[-------------------------------------------------------]
00036 //[ Namespace                                             ]
00037 //[-------------------------------------------------------]
00038 namespace PLRenderer {
00039 
00040 
00041 //[-------------------------------------------------------]
00042 //[ Classes                                               ]
00043 //[-------------------------------------------------------]
00044 /**
00045 *  @brief
00046 *    Normalization cube map (TextureBuffer::R8G8B8) texture creator class
00047 *
00048 *  @remarks
00049 *    This cube map texture can be used within shader programs to normalize vectors
00050 *    through a fast texture access instead of a slower normalization using
00051 *    math functions.
00052 */
00053 class TextureCreatorNormalizationCubeMap : public TextureCreator {
00054 
00055 
00056     //[-------------------------------------------------------]
00057     //[ RTTI interface                                        ]
00058     //[-------------------------------------------------------]
00059     pl_class(PLRENDERER_RTTI_EXPORT, TextureCreatorNormalizationCubeMap, "PLRenderer", PLRenderer::TextureCreator, "Normalization cube map (TextureBuffer::R8G8B8) texture creator class")
00060         // Attributes
00061         pl_attribute(Size,  PLCore::uint32, 64, ReadWrite,  DirectValue,    "Texture size (must be a power of 2)",  "Min='8'")
00062         // Constructors
00063         pl_constructor_0(DefaultConstructor,    "Default constructor",  "")
00064     pl_class_end
00065 
00066 
00067     //[-------------------------------------------------------]
00068     //[ Public functions                                      ]
00069     //[-------------------------------------------------------]
00070     public:
00071         /**
00072         *  @brief
00073         *    Default constructor
00074         */
00075         PLRENDERER_API TextureCreatorNormalizationCubeMap();
00076 
00077         /**
00078         *  @brief
00079         *    Destructor
00080         */
00081         PLRENDERER_API virtual ~TextureCreatorNormalizationCubeMap();
00082 
00083 
00084     //[-------------------------------------------------------]
00085     //[ Private functions                                     ]
00086     //[-------------------------------------------------------]
00087     private:
00088         /*
00089         *  @brief
00090         *    Returns a cube vector
00091         *
00092         *  @param[in] i
00093         *    Cube map side
00094         *  @param[in] x
00095         *    Cube map x position
00096         *  @param[in] y
00097         *    Cube map y position
00098         *
00099         *  @return
00100         *    The cube requested vector
00101         */
00102         PLMath::Vector3 GetCubeVector(PLCore::uint8 i, PLCore::uint32 x, PLCore::uint32 y) const;
00103 
00104 
00105     //[-------------------------------------------------------]
00106     //[ Private virtual TextureCreator functions              ]
00107     //[-------------------------------------------------------]
00108     private:
00109         virtual Texture *Create(TextureManager &cTextureManager, Texture *pTexture = nullptr) const override;
00110 
00111 
00112 };
00113 
00114 
00115 //[-------------------------------------------------------]
00116 //[ Namespace                                             ]
00117 //[-------------------------------------------------------]
00118 } // PLRenderer
00119 
00120 
00121 #endif // __PLRENDERER_TEXTURECREATOR_NORMALIZATIONCUBEMAP_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:01
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