PixelLightAPI  .
TextureCreatorHorizonMap3D.h
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00001 /*********************************************************\
00002  *  File: TextureCreatorHorizonMap3D.h                   *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLRENDERER_TEXTURECREATOR_HORIZONMAP3D_H__
00024 #define __PLRENDERER_TEXTURECREATOR_HORIZONMAP3D_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include "PLRenderer/Texture/Creator/TextureCreator.h"
00032 
00033 
00034 //[-------------------------------------------------------]
00035 //[ Namespace                                             ]
00036 //[-------------------------------------------------------]
00037 namespace PLRenderer {
00038 
00039 
00040 //[-------------------------------------------------------]
00041 //[ Classes                                               ]
00042 //[-------------------------------------------------------]
00043 /**
00044 *  @brief
00045 *    3D horizon map texture (TextureBuffer::L8) creator class
00046 *
00047 *  @note
00048 *    - This 3D horizon map texture can be used within shader programs for self shadowing.
00049 *      For more information about this have a look at "Interactive Horizon Mapping".
00050 *      (http://research.microsoft.com/~cohen/bs.pdf)
00051 *    - The creation of horizons map shouldn't done at runtime because it's not
00052 *      performant!
00053 */
00054 class TextureCreatorHorizonMap3D : public TextureCreator {
00055 
00056 
00057     //[-------------------------------------------------------]
00058     //[ RTTI interface                                        ]
00059     //[-------------------------------------------------------]
00060     pl_class(PLRENDERER_RTTI_EXPORT, TextureCreatorHorizonMap3D, "PLRenderer", PLRenderer::TextureCreator, "3D horizon map texture (TextureBuffer::L8) creator class")
00061         // Attributes
00062         pl_attribute(Filename2D,    PLCore::String, "",     ReadWrite,  DirectValue,    "2D height map filename to create the horizon map for", "")
00063         pl_attribute(XSize,         PLCore::uint32, 64,     ReadWrite,  DirectValue,    "Texture x size (must be a power of 2)",                "Min='8'")
00064         pl_attribute(YSize,         PLCore::uint32, 64,     ReadWrite,  DirectValue,    "Texture y size (must be a power of 2)",                "Min='8'")
00065         pl_attribute(ZSize,         PLCore::uint32, 64,     ReadWrite,  DirectValue,    "Texture z size (must be a power of 2)",                "Min='8'")
00066         pl_attribute(Height,        float,          0.16f,  ReadWrite,  DirectValue,    "Height",                                               "")
00067         // Constructors
00068         pl_constructor_0(DefaultConstructor,    "Default constructor",  "")
00069     pl_class_end
00070 
00071 
00072     //[-------------------------------------------------------]
00073     //[ Public functions                                      ]
00074     //[-------------------------------------------------------]
00075     public:
00076         /**
00077         *  @brief
00078         *    Default constructor
00079         */
00080         PLRENDERER_API TextureCreatorHorizonMap3D();
00081 
00082         /**
00083         *  @brief
00084         *    Destructor
00085         */
00086         PLRENDERER_API virtual ~TextureCreatorHorizonMap3D();
00087 
00088 
00089     //[-------------------------------------------------------]
00090     //[ Private virtual TextureCreator functions              ]
00091     //[-------------------------------------------------------]
00092     private:
00093         virtual Texture *Create(TextureManager &cTextureManager, Texture *pTexture = nullptr) const override;
00094 
00095 
00096 };
00097 
00098 
00099 //[-------------------------------------------------------]
00100 //[ Namespace                                             ]
00101 //[-------------------------------------------------------]
00102 } // PLRenderer
00103 
00104 
00105 #endif // __PLRENDERER_TEXTURECREATOR_HORIZONMAP3D_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:01
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