PixelLightAPI
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00001 /*********************************************************\ 00002 * File: TextureCreatorAngleCubeMap.h * 00003 * 00004 * Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLRENDERER_TEXTURECREATOR_ANGLECUBEMAP_H__ 00024 #define __PLRENDERER_TEXTURECREATOR_ANGLECUBEMAP_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLRenderer/Texture/Creator/TextureCreator.h" 00032 00033 00034 //[-------------------------------------------------------] 00035 //[ Namespace ] 00036 //[-------------------------------------------------------] 00037 namespace PLRenderer { 00038 00039 00040 //[-------------------------------------------------------] 00041 //[ Classes ] 00042 //[-------------------------------------------------------] 00043 /** 00044 * @brief 00045 * Angle cube map (TextureBuffer::R8G8B8) texture creator class 00046 * 00047 * @note 00048 * - This cube map texture can be used within shader programs for self shadowing (horizon mapping) 00049 */ 00050 class TextureCreatorAngleCubeMap : public TextureCreator { 00051 00052 00053 //[-------------------------------------------------------] 00054 //[ RTTI interface ] 00055 //[-------------------------------------------------------] 00056 pl_class(PLRENDERER_RTTI_EXPORT, TextureCreatorAngleCubeMap, "PLRenderer", PLRenderer::TextureCreator, "Angle cube map (TextureBuffer::R8G8B8) texture creator class") 00057 // Attributes 00058 pl_attribute(Size, PLCore::uint32, 256, ReadWrite, DirectValue, "Texture size (must be a power of 2)", "Min='8'") 00059 // Constructors 00060 pl_constructor_0(DefaultConstructor, "Default constructor", "") 00061 pl_class_end 00062 00063 00064 //[-------------------------------------------------------] 00065 //[ Public functions ] 00066 //[-------------------------------------------------------] 00067 public: 00068 /** 00069 * @brief 00070 * Default constructor 00071 */ 00072 PLRENDERER_API TextureCreatorAngleCubeMap(); 00073 00074 /** 00075 * @brief 00076 * Destructor 00077 */ 00078 PLRENDERER_API virtual ~TextureCreatorAngleCubeMap(); 00079 00080 00081 //[-------------------------------------------------------] 00082 //[ Private virtual TextureCreator functions ] 00083 //[-------------------------------------------------------] 00084 private: 00085 virtual Texture *Create(TextureManager &cTextureManager, Texture *pTexture = nullptr) const override; 00086 00087 00088 }; 00089 00090 00091 //[-------------------------------------------------------] 00092 //[ Namespace ] 00093 //[-------------------------------------------------------] 00094 } // PLRenderer 00095 00096 00097 #endif // __PLRENDERER_TEXTURECREATOR_ANGLECUBEMAP_H__
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