PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SkinLoaderPL.h * 00003 * 00004 * Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLSCENE_SCENENODE_SKINLOADER_PL_H__ 00024 #define __PLSCENE_SCENENODE_SKINLOADER_PL_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLScene/Scene/SceneNodes/Loader/SkinLoader.h" 00032 00033 00034 //[-------------------------------------------------------] 00035 //[ Namespace ] 00036 //[-------------------------------------------------------] 00037 namespace PLScene { 00038 00039 00040 //[-------------------------------------------------------] 00041 //[ Classes ] 00042 //[-------------------------------------------------------] 00043 /** 00044 * @brief 00045 * Skin loader implementation for the PixelLight skin XML file format 00046 */ 00047 class SkinLoaderPL : public SkinLoader { 00048 00049 00050 //[-------------------------------------------------------] 00051 //[ RTTI interface ] 00052 //[-------------------------------------------------------] 00053 pl_class(PLS_RTTI_EXPORT, SkinLoaderPL, "PLScene", PLScene::SkinLoader, "Skin loader implementation for the PixelLight skin XML file format") 00054 // Properties 00055 pl_properties 00056 pl_property("Formats", "skin,SKIN") 00057 pl_property("Load", "1") 00058 pl_property("Save", "1") 00059 pl_properties_end 00060 // Constructors 00061 pl_constructor_0(DefaultConstructor, "Default constructor", "") 00062 // Methods 00063 pl_method_2(Load, pl_ret_type(bool), SNMesh&, PLCore::File&, "Load method", "") 00064 pl_method_2(Save, pl_ret_type(bool), SNMesh&, PLCore::File&, "Save method", "") 00065 pl_class_end 00066 00067 00068 //[-------------------------------------------------------] 00069 //[ Public RTTI methods ] 00070 //[-------------------------------------------------------] 00071 public: 00072 PLS_API bool Load(SNMesh &cSNMesh, PLCore::File &cFile); 00073 PLS_API bool Save(SNMesh &cSNMesh, PLCore::File &cFile); 00074 00075 00076 //[-------------------------------------------------------] 00077 //[ Public functions ] 00078 //[-------------------------------------------------------] 00079 public: 00080 /** 00081 * @brief 00082 * Default constructor 00083 */ 00084 PLS_API SkinLoaderPL(); 00085 00086 /** 00087 * @brief 00088 * Destructor 00089 */ 00090 PLS_API virtual ~SkinLoaderPL(); 00091 00092 00093 //[-------------------------------------------------------] 00094 //[ Private functions ] 00095 //[-------------------------------------------------------] 00096 private: 00097 /** 00098 * @brief 00099 * Loader implementation for format version 1 00100 * 00101 * @param[in] cSNMesh 00102 * Mesh scene node to load the skin into 00103 * @param[in] cSkinElement 00104 * Skin XML element to read the data from 00105 * 00106 * @return 00107 * 'true' if all went fine, else 'false' 00108 */ 00109 bool LoadV1(SNMesh &cSNMesh, const PLCore::XmlElement &cSkinElement) const; 00110 00111 00112 }; 00113 00114 00115 //[-------------------------------------------------------] 00116 //[ Namespace ] 00117 //[-------------------------------------------------------] 00118 } // PLScene 00119 00120 00121 #endif // __PLSCENE_SCENENODE_SKINLOADER_PL_H__
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