PixelLightAPI  .
SkeletonManager.h
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00001 /*********************************************************\
00002  *  File: SkeletonManager.h                              *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLMESH_SKELETONMANAGER_H__
00024 #define __PLMESH_SKELETONMANAGER_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include <PLCore/Container/ResourceManager.h>
00032 #include "PLMesh/SkeletonHandler.h"
00033 #include "PLMesh/Skeleton.h"
00034 
00035 
00036 //[-------------------------------------------------------]
00037 //[ Namespace                                             ]
00038 //[-------------------------------------------------------]
00039 namespace PLMesh {
00040 
00041 
00042 //[-------------------------------------------------------]
00043 //[ Forward declarations                                  ]
00044 //[-------------------------------------------------------]
00045 class Skeleton;
00046 
00047 
00048 //[-------------------------------------------------------]
00049 //[ Classes                                               ]
00050 //[-------------------------------------------------------]
00051 /**
00052 *  @brief
00053 *    This is a manager for the skeleton resource
00054 *
00055 *  @note
00056 *    - Unloads unused resources automatically by default
00057 */
00058 class SkeletonManager : public PLCore::ResourceManager<Skeleton> {
00059 
00060 
00061     //[-------------------------------------------------------]
00062     //[ Public functions                                      ]
00063     //[-------------------------------------------------------]
00064     public:
00065         /**
00066         *  @brief
00067         *    Constructor
00068         */
00069         PLMESH_API SkeletonManager();
00070 
00071         /**
00072         *  @brief
00073         *    Destructor
00074         */
00075         PLMESH_API virtual ~SkeletonManager();
00076 
00077 
00078     //[-------------------------------------------------------]
00079     //[ Private virtual PLCore::ResourceManager functions     ]
00080     //[-------------------------------------------------------]
00081     private:
00082         virtual Skeleton *CreateResource(const PLCore::String &sName) override;
00083 
00084 
00085 };
00086 
00087 
00088 //[-------------------------------------------------------]
00089 //[ Namespace                                             ]
00090 //[-------------------------------------------------------]
00091 } // PLMesh
00092 
00093 
00094 #endif // __PLMESH_SKELETONMANAGER_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:08:59
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