PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SkeletonManager.h * 00003 * 00004 * Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLMESH_SKELETONMANAGER_H__ 00024 #define __PLMESH_SKELETONMANAGER_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include <PLCore/Container/ResourceManager.h> 00032 #include "PLMesh/SkeletonHandler.h" 00033 #include "PLMesh/Skeleton.h" 00034 00035 00036 //[-------------------------------------------------------] 00037 //[ Namespace ] 00038 //[-------------------------------------------------------] 00039 namespace PLMesh { 00040 00041 00042 //[-------------------------------------------------------] 00043 //[ Forward declarations ] 00044 //[-------------------------------------------------------] 00045 class Skeleton; 00046 00047 00048 //[-------------------------------------------------------] 00049 //[ Classes ] 00050 //[-------------------------------------------------------] 00051 /** 00052 * @brief 00053 * This is a manager for the skeleton resource 00054 * 00055 * @note 00056 * - Unloads unused resources automatically by default 00057 */ 00058 class SkeletonManager : public PLCore::ResourceManager<Skeleton> { 00059 00060 00061 //[-------------------------------------------------------] 00062 //[ Public functions ] 00063 //[-------------------------------------------------------] 00064 public: 00065 /** 00066 * @brief 00067 * Constructor 00068 */ 00069 PLMESH_API SkeletonManager(); 00070 00071 /** 00072 * @brief 00073 * Destructor 00074 */ 00075 PLMESH_API virtual ~SkeletonManager(); 00076 00077 00078 //[-------------------------------------------------------] 00079 //[ Private virtual PLCore::ResourceManager functions ] 00080 //[-------------------------------------------------------] 00081 private: 00082 virtual Skeleton *CreateResource(const PLCore::String &sName) override; 00083 00084 00085 }; 00086 00087 00088 //[-------------------------------------------------------] 00089 //[ Namespace ] 00090 //[-------------------------------------------------------] 00091 } // PLMesh 00092 00093 00094 #endif // __PLMESH_SKELETONMANAGER_H__
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