PixelLightAPI  .
SQLine.h
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00001 /*********************************************************\
00002  *  File: SQLine.h                                       *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLSCENE_SCENEQUERY_LINE_H__
00024 #define __PLSCENE_SCENEQUERY_LINE_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include <PLMath/Line.h>
00032 #include <PLRenderer/Renderer/Types.h>
00033 #include "PLScene/Scene/SceneQuery.h"
00034 
00035 
00036 //[-------------------------------------------------------]
00037 //[ Namespace                                             ]
00038 //[-------------------------------------------------------]
00039 namespace PLScene {
00040 
00041 
00042 //[-------------------------------------------------------]
00043 //[ Forward declarations                                  ]
00044 //[-------------------------------------------------------]
00045 class SceneHierarchyNode;
00046 
00047 
00048 //[-------------------------------------------------------]
00049 //[ Classes                                               ]
00050 //[-------------------------------------------------------]
00051 /**
00052 *  @brief
00053 *    Line intersection scene query class
00054 *
00055 *  @remarks
00056 *    This line test scene query will enumerate all scene nodes intersecting the
00057 *    given line.
00058 */
00059 class SQLine : public SceneQuery {
00060 
00061 
00062     //[-------------------------------------------------------]
00063     //[ RTTI interface                                        ]
00064     //[-------------------------------------------------------]
00065     pl_class(PLS_RTTI_EXPORT, SQLine, "PLScene", PLScene::SceneQuery, "Line intersection scene query class")
00066         // Constructors
00067         pl_constructor_0(DefaultConstructor,    "Default constructor",  "")
00068     pl_class_end
00069 
00070 
00071     //[-------------------------------------------------------]
00072     //[ Public functions                                      ]
00073     //[-------------------------------------------------------]
00074     public:
00075         /**
00076         *  @brief
00077         *    Default constructor
00078         */
00079         PLS_API SQLine();
00080 
00081         /**
00082         *  @brief
00083         *    Destructor
00084         */
00085         PLS_API virtual ~SQLine();
00086 
00087         /**
00088         *  @brief
00089         *    Returns the used line
00090         *
00091         *  @return
00092         *    The used line
00093         */
00094         PLS_API PLMath::Line &GetLine();
00095 
00096         /**
00097         *  @brief
00098         *    Returns the used cull mode
00099         *
00100         *  @return
00101         *    The used cull mode (see "PLRenderer::Cull")
00102         *
00103         *   @note
00104         *     - May not always be used, e.g. usually this is useful for mesh intersection tests
00105         */
00106         PLS_API PLRenderer::Cull::Enum GetCull() const;
00107 
00108         /**
00109         *  @brief
00110         *    Sets the used cull mode
00111         *
00112         *  @param[in] nCull
00113         *    The used cull mode (see "PLRenderer::Cull")
00114         *
00115         *  @see
00116         *    - "GetCull()"
00117         */
00118         PLS_API void SetCull(PLRenderer::Cull::Enum nCull = PLRenderer::Cull::CCW);
00119 
00120 
00121     //[-------------------------------------------------------]
00122     //[ Private functions                                     ]
00123     //[-------------------------------------------------------]
00124     private:
00125         /**
00126         *  @brief
00127         *    Recursive part of PerformQuery()
00128         *
00129         *  @param[in] cHierarchyNode
00130         *    Current scene hierarchy node we work on
00131         *
00132         *  @return
00133         *    'true' to continue the query, 'false' if stop it right now
00134         */
00135         bool PerformQueryRec(SceneHierarchyNode &cHierarchyNode);
00136 
00137 
00138     //[-------------------------------------------------------]
00139     //[ Private data                                          ]
00140     //[-------------------------------------------------------]
00141     private:
00142         PLMath::Line           m_cLine; /**< Line used for the query */
00143         PLRenderer::Cull::Enum m_nCull; /**< The cull mode used for the query (see "PLRenderer::Cull") */
00144 
00145 
00146     //[-------------------------------------------------------]
00147     //[ Public virtual SceneQuery functions                   ]
00148     //[-------------------------------------------------------]
00149     public:
00150         PLS_API virtual bool PerformQuery() override;
00151 
00152 
00153 };
00154 
00155 
00156 //[-------------------------------------------------------]
00157 //[ Namespace                                             ]
00158 //[-------------------------------------------------------]
00159 } // PLScene
00160 
00161 
00162 #endif // __PLSCENE_SCENEQUERY_LINE_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:00
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