PixelLightAPI  .
SNUnknown.h
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00001 /*********************************************************\
00002  *  File: SNUnknown.h                                    *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLSCENE_SCENENODE_UNKNOWN_H__
00024 #define __PLSCENE_SCENENODE_UNKNOWN_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include "PLScene/Scene/SceneNode.h"
00032 
00033 
00034 //[-------------------------------------------------------]
00035 //[ Namespace                                             ]
00036 //[-------------------------------------------------------]
00037 namespace PLScene {
00038 
00039 
00040 //[-------------------------------------------------------]
00041 //[ Classes                                               ]
00042 //[-------------------------------------------------------]
00043 /**
00044 *  @brief
00045 *    Unknown scene node
00046 *
00047 *  @remarks
00048 *    This type of scene node should be used when unknown scene nodes are found during
00049 *    an import/export of scenes so this nodes can still be used for instance as
00050 *    'look at'-targets.
00051 *    Do not use this type of scene node in general for 'dummies/helpers', use 'SNHelper'
00052 *    for such purposes instead.
00053 */
00054 class SNUnknown : public SceneNode {
00055 
00056 
00057     //[-------------------------------------------------------]
00058     //[ RTTI interface                                        ]
00059     //[-------------------------------------------------------]
00060     pl_class(PLS_RTTI_EXPORT, SNUnknown, "PLScene", PLScene::SceneNode, "Unknown scene node")
00061         // Constructors
00062         pl_constructor_0(DefaultConstructor,    "Default constructor",  "")
00063     pl_class_end
00064 
00065 
00066     //[-------------------------------------------------------]
00067     //[ Public functions                                      ]
00068     //[-------------------------------------------------------]
00069     public:
00070         /**
00071         *  @brief
00072         *    Default constructor
00073         */
00074         PLS_API SNUnknown();
00075 
00076         /**
00077         *  @brief
00078         *    Destructor
00079         */
00080         PLS_API virtual ~SNUnknown();
00081 
00082 
00083 };
00084 
00085 
00086 //[-------------------------------------------------------]
00087 //[ Namespace                                             ]
00088 //[-------------------------------------------------------]
00089 } // PLScene
00090 
00091 
00092 #endif // __PLSCENE_SCENENODE_UNKNOWN_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:00
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