PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SNUnknown.h * 00003 * 00004 * Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLSCENE_SCENENODE_UNKNOWN_H__ 00024 #define __PLSCENE_SCENENODE_UNKNOWN_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLScene/Scene/SceneNode.h" 00032 00033 00034 //[-------------------------------------------------------] 00035 //[ Namespace ] 00036 //[-------------------------------------------------------] 00037 namespace PLScene { 00038 00039 00040 //[-------------------------------------------------------] 00041 //[ Classes ] 00042 //[-------------------------------------------------------] 00043 /** 00044 * @brief 00045 * Unknown scene node 00046 * 00047 * @remarks 00048 * This type of scene node should be used when unknown scene nodes are found during 00049 * an import/export of scenes so this nodes can still be used for instance as 00050 * 'look at'-targets. 00051 * Do not use this type of scene node in general for 'dummies/helpers', use 'SNHelper' 00052 * for such purposes instead. 00053 */ 00054 class SNUnknown : public SceneNode { 00055 00056 00057 //[-------------------------------------------------------] 00058 //[ RTTI interface ] 00059 //[-------------------------------------------------------] 00060 pl_class(PLS_RTTI_EXPORT, SNUnknown, "PLScene", PLScene::SceneNode, "Unknown scene node") 00061 // Constructors 00062 pl_constructor_0(DefaultConstructor, "Default constructor", "") 00063 pl_class_end 00064 00065 00066 //[-------------------------------------------------------] 00067 //[ Public functions ] 00068 //[-------------------------------------------------------] 00069 public: 00070 /** 00071 * @brief 00072 * Default constructor 00073 */ 00074 PLS_API SNUnknown(); 00075 00076 /** 00077 * @brief 00078 * Destructor 00079 */ 00080 PLS_API virtual ~SNUnknown(); 00081 00082 00083 }; 00084 00085 00086 //[-------------------------------------------------------] 00087 //[ Namespace ] 00088 //[-------------------------------------------------------] 00089 } // PLScene 00090 00091 00092 #endif // __PLSCENE_SCENENODE_UNKNOWN_H__
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