PixelLightAPI  .
SNString.h
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00001 /*********************************************************\
00002  *  File: SNString.h                                     *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLSCENE_SCENENODE_STRING_H__
00024 #define __PLSCENE_SCENENODE_STRING_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include "PLScene/Scene/SceneNode.h"
00032 
00033 
00034 //[-------------------------------------------------------]
00035 //[ Namespace                                             ]
00036 //[-------------------------------------------------------]
00037 namespace PLScene {
00038 
00039 
00040 //[-------------------------------------------------------]
00041 //[ Classes                                               ]
00042 //[-------------------------------------------------------]
00043 /**
00044 *  @brief
00045 *    String data scene node
00046 *
00047 *  @remarks
00048 *    This type of scene node can be used to put additional simple 'string'-based information into scenes.
00049 */
00050 class SNString : public SceneNode {
00051 
00052 
00053     //[-------------------------------------------------------]
00054     //[ RTTI interface                                        ]
00055     //[-------------------------------------------------------]
00056     pl_class(PLS_RTTI_EXPORT, SNString, "PLScene", PLScene::SceneNode, "String data scene node")
00057         // Attributes
00058         pl_attribute(String,    PLCore::String, "", ReadWrite,  DirectValue,    "String",   "")
00059         // Constructors
00060         pl_constructor_0(DefaultConstructor,    "Default constructor",  "")
00061     pl_class_end
00062 
00063 
00064     //[-------------------------------------------------------]
00065     //[ Public functions                                      ]
00066     //[-------------------------------------------------------]
00067     public:
00068         /**
00069         *  @brief
00070         *    Default constructor
00071         */
00072         PLS_API SNString();
00073 
00074         /**
00075         *  @brief
00076         *    Destructor
00077         */
00078         PLS_API virtual ~SNString();
00079 
00080 
00081 };
00082 
00083 
00084 //[-------------------------------------------------------]
00085 //[ Namespace                                             ]
00086 //[-------------------------------------------------------]
00087 } // PLScene
00088 
00089 
00090 #endif // __PLSCENE_SCENENODE_STRING_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:00
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