PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SNMPhysicsUpdateVelocity.h * 00003 * 00004 * Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLPHYSICS_SCENENODEMODIFIERS_UPDATEVELOCITY_H__ 00024 #define __PLPHYSICS_SCENENODEMODIFIERS_UPDATEVELOCITY_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include <PLCore/Base/Event/EventHandler.h> 00032 #include <PLMath/Vector3.h> 00033 #include <PLMath/Quaternion.h> 00034 #include "PLPhysics/SceneNodeModifiers/SNMPhysics.h" 00035 00036 00037 //[-------------------------------------------------------] 00038 //[ Namespace ] 00039 //[-------------------------------------------------------] 00040 namespace PLPhysics { 00041 00042 00043 //[-------------------------------------------------------] 00044 //[ Classes ] 00045 //[-------------------------------------------------------] 00046 /** 00047 * @brief 00048 * Updates the linear and angular velocity of physics bodies according to the scene node movement 00049 * 00050 * @remarks 00051 * If there's a static (immobile) physics body which should for example move along a well defined path, this 00052 * static physics body will not interact properly with dynamic physics bodies because it's assumed to stay on one 00053 * and the same place. But when you have a moving platform or an escalator, this physics body should still be 00054 * static and therefore not influenced by other physics bodies, but other dynamic physics object should interact 00055 * correctly with the static moving physics body. (for example move with the platform) The static physics body is 00056 * in such a case called a kinematic physics body and can be realized within the scene graph by adding this scene 00057 * node modifier to your scene node which should be a kinematic physics body. 00058 * 00059 * @note 00060 * - Keeps track of position changes and updates the linear velocity of the static physics bodies 00061 * - Keeps track of rotation changes and updates the angular velocity of the static physics bodies 00062 * - Scene container ownership changes are not tracked 00063 */ 00064 class SNMPhysicsUpdateVelocity : public SNMPhysics { 00065 00066 00067 //[-------------------------------------------------------] 00068 //[ RTTI interface ] 00069 //[-------------------------------------------------------] 00070 pl_class(PLPHYSICS_RTTI_EXPORT, SNMPhysicsUpdateVelocity, "PLPhysics", PLPhysics::SNMPhysics, "Updates the linear and angular velocity of physics bodies according to the scene node movement") 00071 // Constructors 00072 pl_constructor_1(ParameterConstructor, PLScene::SceneNode&, "Parameter constructor", "") 00073 pl_class_end 00074 00075 00076 //[-------------------------------------------------------] 00077 //[ Public functions ] 00078 //[-------------------------------------------------------] 00079 public: 00080 /** 00081 * @brief 00082 * Constructor 00083 * 00084 * @param[in] cSceneNode 00085 * Owner scene node 00086 */ 00087 PLPHYSICS_API SNMPhysicsUpdateVelocity(PLScene::SceneNode &cSceneNode); 00088 00089 /** 00090 * @brief 00091 * Destructor 00092 */ 00093 PLPHYSICS_API virtual ~SNMPhysicsUpdateVelocity(); 00094 00095 00096 //[-------------------------------------------------------] 00097 //[ Protected virtual PLScene::SceneNodeModifier functions ] 00098 //[-------------------------------------------------------] 00099 protected: 00100 PLPHYSICS_API virtual void OnActivate(bool bActivate) override; 00101 00102 00103 //[-------------------------------------------------------] 00104 //[ Private functions ] 00105 //[-------------------------------------------------------] 00106 private: 00107 /** 00108 * @brief 00109 * Called when the scene node position changed 00110 */ 00111 void OnPosition(); 00112 00113 /** 00114 * @brief 00115 * Called when the scene node rotation changed 00116 */ 00117 void OnRotation(); 00118 00119 00120 //[-------------------------------------------------------] 00121 //[ Private event handlers ] 00122 //[-------------------------------------------------------] 00123 private: 00124 PLCore::EventHandler<> EventHandlerPosition; 00125 PLCore::EventHandler<> EventHandlerRotation; 00126 00127 00128 //[-------------------------------------------------------] 00129 //[ Private data ] 00130 //[-------------------------------------------------------] 00131 private: 00132 bool m_bPreviousPosition; /**< Is there a previous scene node position? */ 00133 PLMath::Vector3 m_vPreviousPosition; /**< Previous scene node position */ 00134 bool m_bPreviousRotation; /**< Is there a previous scene node rotation? */ 00135 PLMath::Quaternion m_qPreviousRotation; /**< Previous scene node rotation */ 00136 00137 00138 }; 00139 00140 00141 //[-------------------------------------------------------] 00142 //[ Namespace ] 00143 //[-------------------------------------------------------] 00144 } // PLPhysics 00145 00146 00147 #endif // __PLPHYSICS_SCENENODEMODIFIERS_UPDATEVELOCITY_H__
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